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The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="NewJeffCT" data-source="post: 5483750" data-attributes="member: 10784"><p>I think you're correct on that to a point. However, in 20C D&D, the campaign typically went from level 1 to "name" level, around level 9 or 10. With 3E/3.5, the game was doubling the level range to 18-20 at the end of a campaign. With the additional levels, there are additional complications. When I ran games in 20C D&D, using those high level wizard & cleric spells almost never happened, as it never came up... Time Stop, Wish, Limited Wish, Meteor Swarm, Otto's Irresistable Dance, Delayed Blast Fireball. Things like Raise Dead & Resurrection were done by NPC clerics once you gave a sizeable donation to their church.</p><p></p><p>I think if the game ran from level 1-9 or 10 might even be easier in 3E/3.5E Core Rules than it was in earlier editions because the d20 system, streamlined saves and logical multiclassing is more intuitive than the previous methodology. (excepting the old Basic, of course) After you get into those higher levels in 3E and start having players casting or being subjected to Raise Dead/Slay Living, Heal/Harm, Resurrection, Cloudkill, Mass Bull's Strength, Mass Fox's Cunning, etc, then things start getting more and more complex.</p><p></p><p>I don't know 4E well enough yet to comment on 4E and its complexity at higher levels.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5483750, member: 10784"] I think you're correct on that to a point. However, in 20C D&D, the campaign typically went from level 1 to "name" level, around level 9 or 10. With 3E/3.5, the game was doubling the level range to 18-20 at the end of a campaign. With the additional levels, there are additional complications. When I ran games in 20C D&D, using those high level wizard & cleric spells almost never happened, as it never came up... Time Stop, Wish, Limited Wish, Meteor Swarm, Otto's Irresistable Dance, Delayed Blast Fireball. Things like Raise Dead & Resurrection were done by NPC clerics once you gave a sizeable donation to their church. I think if the game ran from level 1-9 or 10 might even be easier in 3E/3.5E Core Rules than it was in earlier editions because the d20 system, streamlined saves and logical multiclassing is more intuitive than the previous methodology. (excepting the old Basic, of course) After you get into those higher levels in 3E and start having players casting or being subjected to Raise Dead/Slay Living, Heal/Harm, Resurrection, Cloudkill, Mass Bull's Strength, Mass Fox's Cunning, etc, then things start getting more and more complex. I don't know 4E well enough yet to comment on 4E and its complexity at higher levels. [/QUOTE]
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