Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Problem with 21st century D&D (and a solution! Sort of)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5483904" data-attributes="member: 54877"><p>Cohesion and coupling are still used in software design. But I'll disagree with Plane Sailing that early D&D comes out looking quite that good in comparison to later D&D, on those terms.</p><p> </p><p>Take 1E, for example. It is lightly-coupled in one respect. You can drop and add spells, pull out some of the optional rules, etc. The whole thing will more or less hang together. On the other hand, you do have effects that have serious consequences. Take away appropriate magic items, and watch the party run away from more and more monsters. We don't typically think of that as a coupling issue, because we see the effect so easily. One might easily respond to that argument, "Well, if you unplug the toaster, it won't work, either." That's true, but also doesn't change the fact that if your power goes out, you won't be toasting bread. (And things like generators that get around this are their own complications, and only made possible because the power supply in a house is a lot more cohesive than any roleplaying system.)</p><p> </p><p>Or in software terms, early D&D is lightly coupled, but it is not robust. Or rather, is is robust in select (and very useful) ways, but not in others that people have nevertheless tried. later D&D is more ambitious, and thus the modules and coupling between them involves tradeoffs in order to stay robust over a wider scope of activity.</p><p> </p><p>It's like a folder with paper versus a word processing program. Those of you as old as me probably remember how long it took MS Word, Word Perfect, etc. to become as reliable as a typewriter, never mind a notebook and pencil. (Net reliable, over the scope of work.) Like 1E, paper in a spiral notebook is modular and loosely coupled (literally), and robust in its own way. You can take it on the bus, and it doesn't matter if you you lose your internet connection, for example. All the parts are readily understandable to everyone. If you take the sixth page out and move it to the back, the consequences, if any, will probably be obvious to you. But backups are difficult, search is tedius, and so on. It doesn't easily scale to handle many issues.</p><p> </p><p>Later D&D, in contrast, is more limited in one respect, like a MS Word 2007. If you don't use styles the way it expects, it will actively fight you as documents get more complex. You are dependent on outside things that most people don't understand fully, such as having a working computer on which to run it. The program, not D&D. But note already how being able to use a program with 4E is curbing the ability to use 4E without it, even though 4E is perfectly playable without any software whatsoever. And let's not even get into how spell check programs turn people into worse editors than they otherwise would be. Yet note how much more easily it was to turn base 4E into Dark Sun 4E, than earlier. The system was robust in the face expected changes within its more ambitious scope.</p><p> </p><p>Pencils are simple, but very complex (in the OP's terms). There is not a single person on the planet that can make a #2 pencil, from start to finish. Yet the "user interface" on a pencil is perfected. Part of the problem with 21st century D&D is that the user interface has not caught up with the ambitious scope. The coupling and design of D&D is way ahead of the presentation. And really, it always has been. It is merely that with earlier versions, the scope was narrow enough that one could encompass the design, warts and all, relatively easily.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5483904, member: 54877"] Cohesion and coupling are still used in software design. But I'll disagree with Plane Sailing that early D&D comes out looking quite that good in comparison to later D&D, on those terms. Take 1E, for example. It is lightly-coupled in one respect. You can drop and add spells, pull out some of the optional rules, etc. The whole thing will more or less hang together. On the other hand, you do have effects that have serious consequences. Take away appropriate magic items, and watch the party run away from more and more monsters. We don't typically think of that as a coupling issue, because we see the effect so easily. One might easily respond to that argument, "Well, if you unplug the toaster, it won't work, either." That's true, but also doesn't change the fact that if your power goes out, you won't be toasting bread. (And things like generators that get around this are their own complications, and only made possible because the power supply in a house is a lot more cohesive than any roleplaying system.) Or in software terms, early D&D is lightly coupled, but it is not robust. Or rather, is is robust in select (and very useful) ways, but not in others that people have nevertheless tried. later D&D is more ambitious, and thus the modules and coupling between them involves tradeoffs in order to stay robust over a wider scope of activity. It's like a folder with paper versus a word processing program. Those of you as old as me probably remember how long it took MS Word, Word Perfect, etc. to become as reliable as a typewriter, never mind a notebook and pencil. (Net reliable, over the scope of work.) Like 1E, paper in a spiral notebook is modular and loosely coupled (literally), and robust in its own way. You can take it on the bus, and it doesn't matter if you you lose your internet connection, for example. All the parts are readily understandable to everyone. If you take the sixth page out and move it to the back, the consequences, if any, will probably be obvious to you. But backups are difficult, search is tedius, and so on. It doesn't easily scale to handle many issues. Later D&D, in contrast, is more limited in one respect, like a MS Word 2007. If you don't use styles the way it expects, it will actively fight you as documents get more complex. You are dependent on outside things that most people don't understand fully, such as having a working computer on which to run it. The program, not D&D. But note already how being able to use a program with 4E is curbing the ability to use 4E without it, even though 4E is perfectly playable without any software whatsoever. And let's not even get into how spell check programs turn people into worse editors than they otherwise would be. Yet note how much more easily it was to turn base 4E into Dark Sun 4E, than earlier. The system was robust in the face expected changes within its more ambitious scope. Pencils are simple, but very complex (in the OP's terms). There is not a single person on the planet that can make a #2 pencil, from start to finish. Yet the "user interface" on a pencil is perfected. Part of the problem with 21st century D&D is that the user interface has not caught up with the ambitious scope. The coupling and design of D&D is way ahead of the presentation. And really, it always has been. It is merely that with earlier versions, the scope was narrow enough that one could encompass the design, warts and all, relatively easily. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Problem with 21st century D&D (and a solution! Sort of)
Top