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The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="Thunderfoot" data-source="post: 5484289" data-attributes="member: 34175"><p>I call BS - I fit in neither category and 3e was not a game that was house-ruled WELL easily. </p><p></p><p>I understand your point about 3rd party as house rules, and while an interesting concept (and one that in some respects is dead on) all 3rd party add-on were not house rules. Not even close, if that is your theory, then Judge's Guild put out far more house rules for 1eAD&D than any single 3rd party ever did for 3.X. And of course there were several "unauthorized" additions that were direct ports "compatible with the world's most popular fantasy role playing game" was the catch-phrase, I believe. </p><p></p><p>TSR even included house rules in other editions of their games so you could marry the two (or more systems) together - I believe Gamma World even had armor charts that gave D&D conversions and vice-versa.</p><p></p><p>I'm sorry, I ran a very successful 3.Xe campaign for 5 years and had only a handful of house rules, because they weren't needed. I ran 1/2e AD&D and had two notebooks of house rules, one for PCs and one for the DM. Nope, I just don't see it.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5484289, member: 34175"] I call BS - I fit in neither category and 3e was not a game that was house-ruled WELL easily. I understand your point about 3rd party as house rules, and while an interesting concept (and one that in some respects is dead on) all 3rd party add-on were not house rules. Not even close, if that is your theory, then Judge's Guild put out far more house rules for 1eAD&D than any single 3rd party ever did for 3.X. And of course there were several "unauthorized" additions that were direct ports "compatible with the world's most popular fantasy role playing game" was the catch-phrase, I believe. TSR even included house rules in other editions of their games so you could marry the two (or more systems) together - I believe Gamma World even had armor charts that gave D&D conversions and vice-versa. I'm sorry, I ran a very successful 3.Xe campaign for 5 years and had only a handful of house rules, because they weren't needed. I ran 1/2e AD&D and had two notebooks of house rules, one for PCs and one for the DM. Nope, I just don't see it. [/QUOTE]
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