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*TTRPGs General
The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="Hussar" data-source="post: 5486337" data-attributes="member: 22779"><p>Really, I think that something like a Euro-style board game is precisely the sort of "bridge" game that would work great.</p><p></p><p>Imagine something like Titanic Game's Stonehenge where you have 4 very different games in the same package. Apply that to a game where the intent is bridging the gap between traditional games and RPG's.</p><p></p><p>Game 1 - something extremely rules light in the vein of Dread. A Jenga Tower style rpg where you do everything narratively and if the tower falls over, you all die. Perfect for introducing team play, narrative play and the idea of mechanics applying not just to what the rules say they do, but to anything you want them to do.</p><p></p><p>Game 2 - Down to the Dungeon. Now you have character creation. Something in the vein of Descent where you build a character from a very limited menu and go down into the dungeon and kill stuff. Heck, add in a seat for the Dungeon Keeper who is playing against the other players.</p><p></p><p>Game 3 - Some sort of cooperative game where you build characters, but the board is also Euro-style built with the board changing every time you play. Now, maybe you trek across the wilderness to each dungeon. Possibly something Arkham Horror style where it's not players vs each other, but rather players vs the board.</p><p></p><p>Game 4 - Something that synthesizes all the above into a stripped down 4e game. Skill challenges are handled by the Dread Jenga Tower mechanic, characters are created using the rules from Game 2, that sort of thing.</p><p></p><p>Stuff all that into a box and call it something cool because I absolutely suck at naming stuff and there's what I want as a Basic set. 3 standalone games that can be played in 2-4 hours that work up to a campaign game once you've managed to hook them into the basic ideas of what rpg's are about.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5486337, member: 22779"] Really, I think that something like a Euro-style board game is precisely the sort of "bridge" game that would work great. Imagine something like Titanic Game's Stonehenge where you have 4 very different games in the same package. Apply that to a game where the intent is bridging the gap between traditional games and RPG's. Game 1 - something extremely rules light in the vein of Dread. A Jenga Tower style rpg where you do everything narratively and if the tower falls over, you all die. Perfect for introducing team play, narrative play and the idea of mechanics applying not just to what the rules say they do, but to anything you want them to do. Game 2 - Down to the Dungeon. Now you have character creation. Something in the vein of Descent where you build a character from a very limited menu and go down into the dungeon and kill stuff. Heck, add in a seat for the Dungeon Keeper who is playing against the other players. Game 3 - Some sort of cooperative game where you build characters, but the board is also Euro-style built with the board changing every time you play. Now, maybe you trek across the wilderness to each dungeon. Possibly something Arkham Horror style where it's not players vs each other, but rather players vs the board. Game 4 - Something that synthesizes all the above into a stripped down 4e game. Skill challenges are handled by the Dread Jenga Tower mechanic, characters are created using the rules from Game 2, that sort of thing. Stuff all that into a box and call it something cool because I absolutely suck at naming stuff and there's what I want as a Basic set. 3 standalone games that can be played in 2-4 hours that work up to a campaign game once you've managed to hook them into the basic ideas of what rpg's are about. [/QUOTE]
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