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General Tabletop Discussion
*TTRPGs General
The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="Hussar" data-source="post: 5487219" data-attributes="member: 22779"><p>Ourph, I would argue that what you are saying is only true if you insist that RPG's have to focus on combat. Sure, totally agree that teaching 3e or 4e combat to a complete newbie is an uphill battle. For that reason, I would never introduce new gamers to RPG's with D&D. </p><p></p><p>I think a lot of us were introduced to RPG's via D&D because, for most intents and purposes, it was the only game in town. Even games that weren't D&D, were still pretty close. Today though? There are so many indie games that would work as a much better vehicle into the hobby because they focus on the one thing that other games can't do - the shared imagination space.</p><p></p><p>Imagine the state of the hobby if most gamers were introduced into RPG's via Dread or Mouseguard or, heck, even The Secret Lives of Gingerbread Men.</p><p></p><p>I honestly think that WOTC could leverage the D&D name and then use these roleplay heavy, mechanics light games as building blocks. Introduce the roleplay aspects first - all the good habits that good players have, emphasise things like the amateur theatrics aspect because these are the things that CRPG's and whatnot can't do.</p><p></p><p>Heck, Vampire leveraged the whole amateur theatrics thing into what stood as the second biggest (and for a short time biggest) RPG line for a long time. There's no reason D&D can't go a similar route.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5487219, member: 22779"] Ourph, I would argue that what you are saying is only true if you insist that RPG's have to focus on combat. Sure, totally agree that teaching 3e or 4e combat to a complete newbie is an uphill battle. For that reason, I would never introduce new gamers to RPG's with D&D. I think a lot of us were introduced to RPG's via D&D because, for most intents and purposes, it was the only game in town. Even games that weren't D&D, were still pretty close. Today though? There are so many indie games that would work as a much better vehicle into the hobby because they focus on the one thing that other games can't do - the shared imagination space. Imagine the state of the hobby if most gamers were introduced into RPG's via Dread or Mouseguard or, heck, even The Secret Lives of Gingerbread Men. I honestly think that WOTC could leverage the D&D name and then use these roleplay heavy, mechanics light games as building blocks. Introduce the roleplay aspects first - all the good habits that good players have, emphasise things like the amateur theatrics aspect because these are the things that CRPG's and whatnot can't do. Heck, Vampire leveraged the whole amateur theatrics thing into what stood as the second biggest (and for a short time biggest) RPG line for a long time. There's no reason D&D can't go a similar route. [/QUOTE]
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