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General Tabletop Discussion
*TTRPGs General
The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="Aus_Snow" data-source="post: 5487569" data-attributes="member: 29112"><p>No.</p><p></p><p>Based on my experiences and observations, and those of many other gamers, this is simply not the case. Oh, it's certainly a well-worn interwebs mantra, right enough. But that is all. Hm, well, that and one of several classic rallying cries to the OSR, some time back.</p><p></p><p>Modular systems, generally speaking, aren't. Just as unified systems rarely are <em>that</em>.</p><p></p><p>And, just because the knock-on effects are not as blindingly <em>obvious</em>, at first blush, <u>does not mean</u> they don't exist, and won't impact on actual play. They most definitely will, and do.</p><p></p><p>By all means, approach a "modular" system as you might a "black box" design of any other kind. And if that happens to be blithely/trustingly? Bully for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Er, and good luck with that - you'll need it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Cue the equally classic "But the rules don't matter anyway! It's all down to interpretation!1!!one" response, in 3..2..1.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5487569, member: 29112"] No. Based on my experiences and observations, and those of many other gamers, this is simply not the case. Oh, it's certainly a well-worn interwebs mantra, right enough. But that is all. Hm, well, that and one of several classic rallying cries to the OSR, some time back. Modular systems, generally speaking, aren't. Just as unified systems rarely are [I]that[/I]. And, just because the knock-on effects are not as blindingly [I]obvious[/I], at first blush, [U]does not mean[/U] they don't exist, and won't impact on actual play. They most definitely will, and do. By all means, approach a "modular" system as you might a "black box" design of any other kind. And if that happens to be blithely/trustingly? Bully for you. ;) Er, and good luck with that - you'll need it. :p Cue the equally classic "But the rules don't matter anyway! It's all down to interpretation!1!!one" response, in 3..2..1.. :D [/QUOTE]
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