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General Tabletop Discussion
*TTRPGs General
The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="enpeze66" data-source="post: 5487579" data-attributes="member: 6672053"><p>A very interesting discussion. So interesting that I registered just to show you a new Mike Mearls column which indirectly seems to be a rant about the problem of the overcomplex games today. </p><p></p><p><a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20110308" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Stay Classy)</a></p><p></p><p></p><p>MM even included a poll to learn what the people think about a simplification of rules by the example of creating a fighter character. (possibly to check out the terrain and willingness of people to accept a simplification of 5th edition)</p><p></p><p>Regarding my personal opinion as a experienced roleplayer and GM, I say I am fully supporting Mercurius quest for a simpler rule set. Most of the problems how to get fresh gamers into the hobby is because the current publishers caters to a comparably minor crowd of "rule geeks" and not the majority of possible gamers out there. A radical change in the "complicated-is-good" design philosophy (which began in the 2nd edition and last till now) would be necessary to win the casual gamer who dont want to read rule books with several hundred of pages or to win back old hands which played simple D&D in the 80ties and 90ties and quit because they got tired of heavy rule books which would be better suited to defend against street robbers than on a gaming table. I think Mearls knows this very well and tries to check the ground for a simplification of D&D in the next edition.</p><p></p><p>Contrary to the 80ties, today 2011 it could be the casual roleplayers paradise because we live in a time where roleplaying games dont have a social stigma anymore and are accepted by most people. Unfortunately the number of p&p roleplayers get fewer and fewer. To blame video games for this misery is just a cheap excuse for the major publishers wrong approach to rpgs in design and marketing.</p></blockquote><p></p>
[QUOTE="enpeze66, post: 5487579, member: 6672053"] A very interesting discussion. So interesting that I registered just to show you a new Mike Mearls column which indirectly seems to be a rant about the problem of the overcomplex games today. [URL="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20110308"]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Stay Classy)[/URL] MM even included a poll to learn what the people think about a simplification of rules by the example of creating a fighter character. (possibly to check out the terrain and willingness of people to accept a simplification of 5th edition) Regarding my personal opinion as a experienced roleplayer and GM, I say I am fully supporting Mercurius quest for a simpler rule set. Most of the problems how to get fresh gamers into the hobby is because the current publishers caters to a comparably minor crowd of "rule geeks" and not the majority of possible gamers out there. A radical change in the "complicated-is-good" design philosophy (which began in the 2nd edition and last till now) would be necessary to win the casual gamer who dont want to read rule books with several hundred of pages or to win back old hands which played simple D&D in the 80ties and 90ties and quit because they got tired of heavy rule books which would be better suited to defend against street robbers than on a gaming table. I think Mearls knows this very well and tries to check the ground for a simplification of D&D in the next edition. Contrary to the 80ties, today 2011 it could be the casual roleplayers paradise because we live in a time where roleplaying games dont have a social stigma anymore and are accepted by most people. Unfortunately the number of p&p roleplayers get fewer and fewer. To blame video games for this misery is just a cheap excuse for the major publishers wrong approach to rpgs in design and marketing. [/QUOTE]
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