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The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="Hussar" data-source="post: 5488857" data-attributes="member: 22779"><p>You obviously have me mistaken for someone else if you think that Vampire is my game of choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My point wasn't to make D&D like Vampire. My point was to look at what made Vampire popular (movement away from hack and slash, emphasis on theatrics) and maybe see what can be borrowed from that.</p><p></p><p>Look, there's already a boat load of games out there that purport to do what Mercurious is talking about. Cutting through the complexity to drill down to a central core concept. Savage Worlds immedietely springs to mind here.</p><p></p><p>Would SW sell better if you slapped a D&D brand logo on the cover? Probably. But, would it draw in large numbers of new gamers? There's no reason to think so - the large number of other games that are based on the same idea certainly don't seem to be.</p><p></p><p>By good gaming habits, I wasn't thinking of one true wayism, but rather stuff that's pretty universal to every game table when we talk about good players and good DM's - ability to work together, engaging with the game world, pro-active rather than simply reactive play, and even more basic stuff like, "Don't make that character that's going to screw up other people's fun" that we've probably all had the joy of playing with at one time or another.</p><p></p><p>Trying to introduce people to TTRPG's through yet another TTRPG isn't going to work. That market is about as saturated as it's going to get. It's time to broaden the scope.</p><p></p><p>Heck, Ipods and other tablet PC's are going to become pretty ubiquitous in the next five years. To the point where you can assume that most groups will likely have access to at least one, if not more. Use that. Create an RPG Ipod app that covers all the crunchy stuff and die rolling.</p><p></p><p>I dunno. I'm not a marketing guy. </p><p></p><p>I do know that trying yet again to go back to the very dry well that is "Basic Boxed Set" isn't going to work. It hasn't worked in about fifteen or twenty years and there's no way it's going to work now.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5488857, member: 22779"] You obviously have me mistaken for someone else if you think that Vampire is my game of choice. :D My point wasn't to make D&D like Vampire. My point was to look at what made Vampire popular (movement away from hack and slash, emphasis on theatrics) and maybe see what can be borrowed from that. Look, there's already a boat load of games out there that purport to do what Mercurious is talking about. Cutting through the complexity to drill down to a central core concept. Savage Worlds immedietely springs to mind here. Would SW sell better if you slapped a D&D brand logo on the cover? Probably. But, would it draw in large numbers of new gamers? There's no reason to think so - the large number of other games that are based on the same idea certainly don't seem to be. By good gaming habits, I wasn't thinking of one true wayism, but rather stuff that's pretty universal to every game table when we talk about good players and good DM's - ability to work together, engaging with the game world, pro-active rather than simply reactive play, and even more basic stuff like, "Don't make that character that's going to screw up other people's fun" that we've probably all had the joy of playing with at one time or another. Trying to introduce people to TTRPG's through yet another TTRPG isn't going to work. That market is about as saturated as it's going to get. It's time to broaden the scope. Heck, Ipods and other tablet PC's are going to become pretty ubiquitous in the next five years. To the point where you can assume that most groups will likely have access to at least one, if not more. Use that. Create an RPG Ipod app that covers all the crunchy stuff and die rolling. I dunno. I'm not a marketing guy. I do know that trying yet again to go back to the very dry well that is "Basic Boxed Set" isn't going to work. It hasn't worked in about fifteen or twenty years and there's no way it's going to work now. [/QUOTE]
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