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General Tabletop Discussion
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The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="Glade Riven" data-source="post: 5501594" data-attributes="member: 86468"><p>All this talk about simplification runs into a major problem...people are going to be unhappy with what is cut. Heck, I remember all the complaining that went on when 4e moved gnomes to the monster manual and monks to a later core book.</p><p> </p><p>Oh, and now that it's simple, the game feels too much like WoW (which isn't simple at all). Or now the game feels too much like a video game (nevermind that RPGs have fueled a sizable chunk of videogame development). Or "why is there not a rule for <em>x</em>?" Or "why is this simple game seemingly incompatable with the complex game?"</p><p> </p><p>Accurate or not, those things come up.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5501594, member: 86468"] All this talk about simplification runs into a major problem...people are going to be unhappy with what is cut. Heck, I remember all the complaining that went on when 4e moved gnomes to the monster manual and monks to a later core book. Oh, and now that it's simple, the game feels too much like WoW (which isn't simple at all). Or now the game feels too much like a video game (nevermind that RPGs have fueled a sizable chunk of videogame development). Or "why is there not a rule for [I]x[/I]?" Or "why is this simple game seemingly incompatable with the complex game?" Accurate or not, those things come up. [/QUOTE]
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The Problem with 21st century D&D (and a solution! Sort of)
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