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General Tabletop Discussion
D&D Older Editions
The problem with 4e
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<blockquote data-quote="GnomeWorks" data-source="post: 4351930" data-attributes="member: 162"><p>And the whole "RAI" thing works if the rules framework is actually robust enough to handle it.</p><p></p><p>If the system has glaring holes and/or contradicts itself, then such a situation calls for intense parsing of the wording of the rules themselves.</p><p></p><p>"RAI" also fails if the rules in question don't govern something that we're familiar with IRL. How does magic work? If something about a spell seems to bring into question how it functions, we have to determine its meaning from the rules themselves.</p><p></p><p>My argument doesn't really apply to the clearly absurd - an example would be using telekinesis and napkins to grapple the tarrasque to death in 3e. But in situations like the 4e stealth rules, where there is much less of a clear-cut way to interpret the rules (or at least seems so), that is when intense parsing is called for.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4351930, member: 162"] And the whole "RAI" thing works if the rules framework is actually robust enough to handle it. If the system has glaring holes and/or contradicts itself, then such a situation calls for intense parsing of the wording of the rules themselves. "RAI" also fails if the rules in question don't govern something that we're familiar with IRL. How does magic work? If something about a spell seems to bring into question how it functions, we have to determine its meaning from the rules themselves. My argument doesn't really apply to the clearly absurd - an example would be using telekinesis and napkins to grapple the tarrasque to death in 3e. But in situations like the 4e stealth rules, where there is much less of a clear-cut way to interpret the rules (or at least seems so), that is when intense parsing is called for. [/QUOTE]
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The problem with 4e
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