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The problem with 4e
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<blockquote data-quote="Obryn" data-source="post: 4352261" data-attributes="member: 11821"><p>I think you're stretching.</p><p></p><p>Look back at 1e and 2e. Even better, look back at RC D&D. Lots of stuff is left open and nebulous. Like, tons, actually. 1e wasn't clear at all in many, many situations, and groups were generally left to figure out & interpret the rules for themselves. (I think probably less than 5% of all groups actually used the AD&D combat rules as-written, including segments, weapon speeds, and weapon-vs-armor tables.) Depending on who you talk to, this was either their greatest strength or their greatest weakness. Amazingly enough, there was still plentiful rules-lawyering here, mitigated only by the lack of a popular internet.</p><p></p><p>Look at 3e. 3e tried to nail everything down. Nevertheless, there was tons of rules-lawyering and rule arguments, as you well know. Like, gads. Oodles. The internet propelled this to stratospheric levels. And you should also know that RAI was hardly a trump card in 3e rules discussions.</p><p></p><p>So... we have 3+ nebulous editions and 1 pretty concrete one. Rules lawyering & arguments happened in all of them. It's almost like it's a trait of gamers, isn't it?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4352261, member: 11821"] I think you're stretching. Look back at 1e and 2e. Even better, look back at RC D&D. Lots of stuff is left open and nebulous. Like, tons, actually. 1e wasn't clear at all in many, many situations, and groups were generally left to figure out & interpret the rules for themselves. (I think probably less than 5% of all groups actually used the AD&D combat rules as-written, including segments, weapon speeds, and weapon-vs-armor tables.) Depending on who you talk to, this was either their greatest strength or their greatest weakness. Amazingly enough, there was still plentiful rules-lawyering here, mitigated only by the lack of a popular internet. Look at 3e. 3e tried to nail everything down. Nevertheless, there was tons of rules-lawyering and rule arguments, as you well know. Like, gads. Oodles. The internet propelled this to stratospheric levels. And you should also know that RAI was hardly a trump card in 3e rules discussions. So... we have 3+ nebulous editions and 1 pretty concrete one. Rules lawyering & arguments happened in all of them. It's almost like it's a trait of gamers, isn't it? -O [/QUOTE]
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