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General Tabletop Discussion
D&D Older Editions
The problem with 4e
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<blockquote data-quote="GnomeWorks" data-source="post: 4354102" data-attributes="member: 162"><p>Bits and pieces.</p><p></p><p></p><p></p><p>And again, this is all subjective.</p><p></p><p></p><p></p><p>Way to be dismissive, jerk.</p><p></p><p></p><p></p><p>Common sense, it turns out, isn't so common. What seems obviously true to you may seem like a completely arbitrary decision to me.</p><p></p><p>The things the game deals with are not things that we interact with in our normal lives. Thus, the only thing we can relate them to is the ruleset itself. What common sense can exist in a world that throws simulationism out the window, as the presumed setting in 4e surely does? Certainly not the brand that I follow.</p><p></p><p></p><p></p><p>Sins, past, future, you know the drill here.</p><p></p><p></p><p></p><p>That's fine.</p><p></p><p></p><p></p><p>And again, I'll point out that the general weakness of the ruleset framework provided by 4e means that these discussions will devolve into RAI, which is totally subjective - making it pretty much useless to have rules discussions.</p><p></p><p></p><p></p><p>At this point in the conversation, only if you want it to be.</p><p></p><p></p><p></p><p>And this is what I am saying - the rules framework is weak and inconsistent in several places. The RAI is unclear, and "common sense" can't really apply, because we're dealing with gamist mechanics and a setting that contains things that we do not encounter in everyday life.</p><p></p><p></p><p></p><p>And to provide a reasonable framework for doing so. The ruleset should not conflict with itself, or be inconsistent.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4354102, member: 162"] Bits and pieces. And again, this is all subjective. Way to be dismissive, jerk. Common sense, it turns out, isn't so common. What seems obviously true to you may seem like a completely arbitrary decision to me. The things the game deals with are not things that we interact with in our normal lives. Thus, the only thing we can relate them to is the ruleset itself. What common sense can exist in a world that throws simulationism out the window, as the presumed setting in 4e surely does? Certainly not the brand that I follow. Sins, past, future, you know the drill here. That's fine. And again, I'll point out that the general weakness of the ruleset framework provided by 4e means that these discussions will devolve into RAI, which is totally subjective - making it pretty much useless to have rules discussions. At this point in the conversation, only if you want it to be. And this is what I am saying - the rules framework is weak and inconsistent in several places. The RAI is unclear, and "common sense" can't really apply, because we're dealing with gamist mechanics and a setting that contains things that we do not encounter in everyday life. And to provide a reasonable framework for doing so. The ruleset should not conflict with itself, or be inconsistent. [/QUOTE]
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