Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"The problem with 5e" is the best feature - advantage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 8146796" data-attributes="member: 23"><p>So people have been grumbling about 5e.</p><p></p><p>(tl,dr: advantage is great! but it has consequences - the players engage less. A proposal to fix it)</p><p></p><p>I think 5e is a good game. But like all versions of D&D, it's not perfect. Compromises had to be made (I consider it "medium crunch" and I am happy with the level of complexity, but for some it's too complex, for others not enough). Some new rules had unintended consequences - the "sort rest classes vs long rest classes" balance depends on the pacing of the game, which is strange and frustrating. There is no longer a "magical item market" where you could customize your magical gear - some see this as a good thing (I do!) and some see it as bad. Some say that the game is too easy, that the PCs are too tough (a valid criticism I think).</p><p></p><p>However, the advantage/disadvantage system was almost universally praised. And it is good! It was a bit... much... at times in the older editions.</p><p></p><p>This is an example from the PF game (the kingmaker AP where I play an alchemist)</p><p></p><p>"My starting to hit number is +9, but there are modifiers. I have drunk the mutagen, which gives me +4 to dex, which means +2 to hit. I've also cast reduce, which increases my attack by 1 and gives me 2 more dex so another +1. The foe is 25 feet away so point-blank shot kicks in, giving me another +1, BUT there is a -2 range penalty. The bard is signing that's +5 right? (our bards is *awesome) - nope the bard is more than 30 feet away from me, reducing the bonus to +3. I'm also firing into melee (-4) and there is some cover (-2) so that's not great... but wait I'm hasted by the sorcerer, so I get another +1! So now it 9 +4 +1 +1 +1 -2 +3 -4 -2 + 1= +12 (... I think)... vs touch attack armor"</p><p></p><p>And this changes every round! I take just take dex damage, or been hit by a debuff? did range changes, is cover less (or more), did a buffing spell expire, the bard stopped signing, etc etc etc."</p><p></p><p>Advantage sweeps almost all of this away. With very few exception like cover, in most situations you have advantage (roll twice take the best), normal chances of success, or disadvantage (roll twice take the worse). This ended the constant re-calculations of bonuses changing from round to round. It made the game faster and easier. Some people prefer the complexity of 3e/PF, but for a lot it made the game better.</p><p></p><p>But some of the discontent about 5e was more... nebulous. Some blamed the "Mercer Effect". Others that the game didn't "feel" right.</p><p></p><p>Recently, I saw this video about 5e being like super-heroes and how the character's power all came from their sheet and that the rewards of engaging with the world were less - you could just use your "own" power to win. Now this video wasn't quite 100% right. You still need the other PCs IMO. And it didn't quite explain why you didn't need to "engage" anymore.</p><p></p><p>But that video made me realize what the issue is - it's advantage! Once you have advantage, getting more help doesn't matter. (I know that there are other bonuses you can get, but they are rare).</p><p></p><p>You don't need to find the higher grounds. You don't need to flank the giant. Just get advantage by doing <em>one</em> thing and you're good. And a lot of classes have ways to easily give themselves or others advantage. So you don't need to engage with the world as much! Just show up, and get ready to rumble!</p><p></p><p>So... how do we fix this?</p><p></p><p>First, Advantage is not a 2nd d20 roll. It's a +1d6 bonus. This is roughly the same as advantage (advantage is equivalent to +5 <em>if</em> you have 50% chance of hitting. If your chances are very low or very high, the impact is less. So +1d6 is roughly equivalent).</p><p></p><p>Second advantages stack - you could get more than a d6. But for things not to get completely crazy, (good or bad: disadvantage stacks too!), the extra D6 don't add, it's a "take the highest roll". So if you have advantage from 3 sources, one source of disadvantage, roll the 1d6 twice, take the best, and add this to your 1d20 roll. So if you have a <em>lot</em> of advantages, the bonus will approach +6 - so engaging with the world to make a fight go easier on you and harder on the enemy is worth doing.</p><p></p><p>Am I on to something?</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8146796, member: 23"] So people have been grumbling about 5e. (tl,dr: advantage is great! but it has consequences - the players engage less. A proposal to fix it) I think 5e is a good game. But like all versions of D&D, it's not perfect. Compromises had to be made (I consider it "medium crunch" and I am happy with the level of complexity, but for some it's too complex, for others not enough). Some new rules had unintended consequences - the "sort rest classes vs long rest classes" balance depends on the pacing of the game, which is strange and frustrating. There is no longer a "magical item market" where you could customize your magical gear - some see this as a good thing (I do!) and some see it as bad. Some say that the game is too easy, that the PCs are too tough (a valid criticism I think). However, the advantage/disadvantage system was almost universally praised. And it is good! It was a bit... much... at times in the older editions. This is an example from the PF game (the kingmaker AP where I play an alchemist) "My starting to hit number is +9, but there are modifiers. I have drunk the mutagen, which gives me +4 to dex, which means +2 to hit. I've also cast reduce, which increases my attack by 1 and gives me 2 more dex so another +1. The foe is 25 feet away so point-blank shot kicks in, giving me another +1, BUT there is a -2 range penalty. The bard is signing that's +5 right? (our bards is *awesome) - nope the bard is more than 30 feet away from me, reducing the bonus to +3. I'm also firing into melee (-4) and there is some cover (-2) so that's not great... but wait I'm hasted by the sorcerer, so I get another +1! So now it 9 +4 +1 +1 +1 -2 +3 -4 -2 + 1= +12 (... I think)... vs touch attack armor" And this changes every round! I take just take dex damage, or been hit by a debuff? did range changes, is cover less (or more), did a buffing spell expire, the bard stopped signing, etc etc etc." Advantage sweeps almost all of this away. With very few exception like cover, in most situations you have advantage (roll twice take the best), normal chances of success, or disadvantage (roll twice take the worse). This ended the constant re-calculations of bonuses changing from round to round. It made the game faster and easier. Some people prefer the complexity of 3e/PF, but for a lot it made the game better. But some of the discontent about 5e was more... nebulous. Some blamed the "Mercer Effect". Others that the game didn't "feel" right. Recently, I saw this video about 5e being like super-heroes and how the character's power all came from their sheet and that the rewards of engaging with the world were less - you could just use your "own" power to win. Now this video wasn't quite 100% right. You still need the other PCs IMO. And it didn't quite explain why you didn't need to "engage" anymore. But that video made me realize what the issue is - it's advantage! Once you have advantage, getting more help doesn't matter. (I know that there are other bonuses you can get, but they are rare). You don't need to find the higher grounds. You don't need to flank the giant. Just get advantage by doing [I]one[/I] thing and you're good. And a lot of classes have ways to easily give themselves or others advantage. So you don't need to engage with the world as much! Just show up, and get ready to rumble! So... how do we fix this? First, Advantage is not a 2nd d20 roll. It's a +1d6 bonus. This is roughly the same as advantage (advantage is equivalent to +5 [I]if[/I] you have 50% chance of hitting. If your chances are very low or very high, the impact is less. So +1d6 is roughly equivalent). Second advantages stack - you could get more than a d6. But for things not to get completely crazy, (good or bad: disadvantage stacks too!), the extra D6 don't add, it's a "take the highest roll". So if you have advantage from 3 sources, one source of disadvantage, roll the 1d6 twice, take the best, and add this to your 1d20 roll. So if you have a [I]lot[/I] of advantages, the bonus will approach +6 - so engaging with the world to make a fight go easier on you and harder on the enemy is worth doing. Am I on to something? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"The problem with 5e" is the best feature - advantage
Top