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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="TheAlkaizer" data-source="post: 8146841" data-attributes="member: 7024893"><p>I really think you're on to something.</p><p></p><p>Like you mentioned, I <em>really</em> like the advantage system. It's pros far outweigh the cons. My main issue is quite similar to what you described. One advantage is all you need. If you Reckless Attack as a Barbarian and get advantage, where you are, who's around, the status of the monster or the terrain you're on does not really matter (unless it gives you disadvantage and cancels your advantage). It's a very boolean logic which I'm not super into.</p><p></p><p>This is the reason why the optional flanking rule is very, very bad in my opinion. It's so easy to have advantage all the time, that players have little to no reason to interact further with each other, the environment, etc. It's also the reason why I love seeing spells like Bane and Bless used at the table.</p><p></p><p>So my thought has been: how to keep the pros (getting rid of all these pesky modifiers and crunch) while also allowing some granularity in the level of advantage? I've seen multiple ideas thrown around; most of them not bad at all, but they always seemed to lack an elegance. They just always work in a different paradigm than the advantage system. What you're proposing uses the same dynamic as the advantage system (roll dices and take the highest) but allows for for more granularity.</p><p></p><p>I'm just throwing an idea here, I haven't really thought about it. What if your advantage had a value, like a 1d4; and additional advantages or disadvantages just moved you up or down the value of the dices. Three advantages would mean you roll a 1d8 for advantage, while two would be 1d6 (or whatever scaling we choose). Is that better or worse than what you're proposing?</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8146841, member: 7024893"] I really think you're on to something. Like you mentioned, I [I]really[/I] like the advantage system. It's pros far outweigh the cons. My main issue is quite similar to what you described. One advantage is all you need. If you Reckless Attack as a Barbarian and get advantage, where you are, who's around, the status of the monster or the terrain you're on does not really matter (unless it gives you disadvantage and cancels your advantage). It's a very boolean logic which I'm not super into. This is the reason why the optional flanking rule is very, very bad in my opinion. It's so easy to have advantage all the time, that players have little to no reason to interact further with each other, the environment, etc. It's also the reason why I love seeing spells like Bane and Bless used at the table. So my thought has been: how to keep the pros (getting rid of all these pesky modifiers and crunch) while also allowing some granularity in the level of advantage? I've seen multiple ideas thrown around; most of them not bad at all, but they always seemed to lack an elegance. They just always work in a different paradigm than the advantage system. What you're proposing uses the same dynamic as the advantage system (roll dices and take the highest) but allows for for more granularity. I'm just throwing an idea here, I haven't really thought about it. What if your advantage had a value, like a 1d4; and additional advantages or disadvantages just moved you up or down the value of the dices. Three advantages would mean you roll a 1d8 for advantage, while two would be 1d6 (or whatever scaling we choose). Is that better or worse than what you're proposing? [/QUOTE]
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