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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="Charlaquin" data-source="post: 8146856" data-attributes="member: 6779196"><p>I think this concern is overblown, personally. Advantage does it’s job encouraging players to look for a way to get an upper hand, without bogging the game down in fiddly numbers like in the example in the OP. Sure, once you get it, you don’t need to concern yourself with looking for other sources of advantage, but I consider that a positive thing, as it speeds up play. Once you’ve got the upper hand, you’ve got it, no time wasted trying to eke out every little advantage you can get.</p><p></p><p>I will say, I think the game could benefit from divorcing advantage from the rules for teamwork. And there are probably some advantage-granting features that might be better as a bonus die, in the fashion of Bardic Inspiration. But for the most part, I think Advantage/Disadvantage is fantastic, and shouldn’t be messed with too much.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8146856, member: 6779196"] I think this concern is overblown, personally. Advantage does it’s job encouraging players to look for a way to get an upper hand, without bogging the game down in fiddly numbers like in the example in the OP. Sure, once you get it, you don’t need to concern yourself with looking for other sources of advantage, but I consider that a positive thing, as it speeds up play. Once you’ve got the upper hand, you’ve got it, no time wasted trying to eke out every little advantage you can get. I will say, I think the game could benefit from divorcing advantage from the rules for teamwork. And there are probably some advantage-granting features that might be better as a bonus die, in the fashion of Bardic Inspiration. But for the most part, I think Advantage/Disadvantage is fantastic, and shouldn’t be messed with too much. [/QUOTE]
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"The problem with 5e" is the best feature - advantage
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