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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="jgsugden" data-source="post: 8146906" data-attributes="member: 2629"><p>I disagree. I'd rather the mechanic was awarded less often as it is very strong, but it is not the problem with 5E - because 5E doesn't have a huge problem. It is the best system we've ever had. I hope they keep it going for many more years before rebooting to 6E because it is not needed. People like to complain, and so they complain about 5E, but it really is great and there is nothing that needs to be fixed.</p><p></p><p>You mention two conflicting problems - the 'Mercer Effect', and people relying too much upon their character sheet abilities, in the same post and list them as flaws of 5E. They in a sense, disprove each other. </p><p></p><p>What the Mercer Effect teaches us is that you can do heavy role playing in 5E. The only reason that people do not is that they lack the skillset to do so. It creates an expectation in some people that their first time at the table will be an epic drama, which it rarely is, but it also sets an idea of what joy can come from building that skill set.</p><p></p><p>What people relying upon the character sheet tells us is that the system is simple enough for a newbie to learn. You can learn by just using the mechanics and explore greater levels of role playing as you go along. If you look at Critical Role, you can see the progression of some of those players from noobs to experienced role players. Travis' level of comfort with playing an emotional range has increased over time dramatically. He started out with the joke character because that was what he was comfortable playing. Then he pushed his boundaries over the years and learned how to go deeper.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8146906, member: 2629"] I disagree. I'd rather the mechanic was awarded less often as it is very strong, but it is not the problem with 5E - because 5E doesn't have a huge problem. It is the best system we've ever had. I hope they keep it going for many more years before rebooting to 6E because it is not needed. People like to complain, and so they complain about 5E, but it really is great and there is nothing that needs to be fixed. You mention two conflicting problems - the 'Mercer Effect', and people relying too much upon their character sheet abilities, in the same post and list them as flaws of 5E. They in a sense, disprove each other. What the Mercer Effect teaches us is that you can do heavy role playing in 5E. The only reason that people do not is that they lack the skillset to do so. It creates an expectation in some people that their first time at the table will be an epic drama, which it rarely is, but it also sets an idea of what joy can come from building that skill set. What people relying upon the character sheet tells us is that the system is simple enough for a newbie to learn. You can learn by just using the mechanics and explore greater levels of role playing as you go along. If you look at Critical Role, you can see the progression of some of those players from noobs to experienced role players. Travis' level of comfort with playing an emotional range has increased over time dramatically. He started out with the joke character because that was what he was comfortable playing. Then he pushed his boundaries over the years and learned how to go deeper. [/QUOTE]
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