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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="DND_Reborn" data-source="post: 8147714" data-attributes="member: 6987520"><p>Advantage and the lack of other mechanics don't "grow" a character, either.</p><p></p><p>I agree Expertise blows out BA somewhat and so we house-ruled it to <em>half (round up) proficiency modifier</em>. This impact things slightly, but not as badly as you cap out at +14 instead of +17 if you actually reach tier 4. FWIW, for a while we had expertise grant advantage ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ), instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Finally, even at +17, DC 30 still has just a 40% chance of success. <em>shrug</em> With our house-rule, it is just a 25% chance.</p><p></p><p>Granted, with that huge +5 bonus, those items, with Expertise (RAW) and tier 4 you could have a rogue (due to reliable talent) who always gets a 32 or better--but that requires a lot of planets to align and is a outlying case.</p><p></p><p>Advantage doesn't make Expertise irrelevant, it helps it since the two can be used in conjunction.</p><p></p><p>Finally, notice the very first part of your spoiler:</p><p>[ATTACH=full]130064[/ATTACH]</p><p></p><p>It is <em>entirely</em> optional, like most of 5E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8147714, member: 6987520"] Advantage and the lack of other mechanics don't "grow" a character, either. I agree Expertise blows out BA somewhat and so we house-ruled it to [I]half (round up) proficiency modifier[/I]. This impact things slightly, but not as badly as you cap out at +14 instead of +17 if you actually reach tier 4. FWIW, for a while we had expertise grant advantage ( :eek: ), instead. ;) Finally, even at +17, DC 30 still has just a 40% chance of success. [I]shrug[/I] With our house-rule, it is just a 25% chance. Granted, with that huge +5 bonus, those items, with Expertise (RAW) and tier 4 you could have a rogue (due to reliable talent) who always gets a 32 or better--but that requires a lot of planets to align and is a outlying case. Advantage doesn't make Expertise irrelevant, it helps it since the two can be used in conjunction. Finally, notice the very first part of your spoiler: [ATTACH type="full" alt="1607917678906.png"]130064[/ATTACH] It is [I]entirely[/I] optional, like most of 5E. ;) [/QUOTE]
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