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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="tetrasodium" data-source="post: 8148066" data-attributes="member: 93670"><p>If Alice & bob are going to flank BaddieB 5-10 feet away after killing baddieA they are already flanking. what is the opportunity cost of bob needing to move 20 feet to Alice's 10? Neither one is going to spend that round wishing bob kept the extra15 feet he's not going to use. using an extra few feet of movement you were not going to use is not a cost. In past editions you risked an AoO for moving more than 5 feet/1 square in 3.5/4e or 2e's exposing your rear (player options combat & tactics pg11-12).... whre as in 5e you just use part f a resource that resets every round that you wouldn't have used otherwise. The opportunity cost is zero unless you were going to use that movement for something <em>else</em> because that movement resets at the start of your next turn.</p><p></p><p>I feel like the disconnect is so great that in order to show the problem it will take an actual battlemat example...</p><p><em>Fair warning, the map I happened to load had the remnants of a fight from some long precovid session& I didn't drop the golems & one pcperfectly in a 4x4 set of squares but didn't notice until I had done the screengrab & closed arkenforge.</em></p><p> [spoiler="Two players charge at the bbeg & his two guards."]</p><p>[ATTACH=full]130103[/ATTACH]</p><p>[/spoiler]</p><p>Now running up the middle between the two golems will allow one PC to move through 15feet of space threatened by both golems to attack the bbeg but that only works for one pc so at least the guards did <em>something </em>right?</p><p>[spoiler="Guard problem solved"]</p><p>[ATTACH=full]130107[/ATTACH]</p><p>[/spoiler]</p><p>The guards literally did nothing not also provided by a large rock, tree, or even the pillars so nowthe PCs are flanking the bbeg after ignoring the two guards & because your suggestion includes a possible action cost the bbeg & guards aren't flanking the PCs unless they expend the (bonus)action after being relegated to the same level of combat impact as an inanimate object.[/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8148066, member: 93670"] If Alice & bob are going to flank BaddieB 5-10 feet away after killing baddieA they are already flanking. what is the opportunity cost of bob needing to move 20 feet to Alice's 10? Neither one is going to spend that round wishing bob kept the extra15 feet he's not going to use. using an extra few feet of movement you were not going to use is not a cost. In past editions you risked an AoO for moving more than 5 feet/1 square in 3.5/4e or 2e's exposing your rear (player options combat & tactics pg11-12).... whre as in 5e you just use part f a resource that resets every round that you wouldn't have used otherwise. The opportunity cost is zero unless you were going to use that movement for something [I]else[/I] because that movement resets at the start of your next turn. I feel like the disconnect is so great that in order to show the problem it will take an actual battlemat example... [I]Fair warning, the map I happened to load had the remnants of a fight from some long precovid session& I didn't drop the golems & one pcperfectly in a 4x4 set of squares but didn't notice until I had done the screengrab & closed arkenforge.[/I] [spoiler="Two players charge at the bbeg & his two guards."] [ATTACH type="full" alt="1607962439817.png"]130103[/ATTACH] [/spoiler] Now running up the middle between the two golems will allow one PC to move through 15feet of space threatened by both golems to attack the bbeg but that only works for one pc so at least the guards did [I]something [/I]right? [spoiler="Guard problem solved"] [ATTACH type="full" alt="1607962676372.png"]130107[/ATTACH] [/spoiler] The guards literally did nothing not also provided by a large rock, tree, or even the pillars so nowthe PCs are flanking the bbeg after ignoring the two guards & because your suggestion includes a possible action cost the bbeg & guards aren't flanking the PCs unless they expend the (bonus)action after being relegated to the same level of combat impact as an inanimate object.[/spoiler][/spoiler] [/QUOTE]
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