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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="DND_Reborn" data-source="post: 8148084" data-attributes="member: 6987520"><p>Which, as I say, is <em>exactly</em> the same as moving to engage an enemy in the first place. You just move into position. Does it bother you that someone can move to engage a foe (flanking or not) with any other "cost" involved?</p><p></p><p>Now, your examples are a bit convoluted and hard to follow (when I have more time I'll review them again) but let me offer this suggestion to you: Guards <em>guard</em>. Those guards should have Readied actions that if anyone tries to move past them to the BBEG, they will attack. So, in your examples it doesn't matter if a PC moves between them (FWIW both PCs could have moved between them it seems to me) or around them. As soon as an enemy enters their reach, they use their reaction to trigger their readied actions and <em>ATTACK</em> that PC.</p><p></p><p>The BBEG could also have a readied action that was soon as his guards are engaging foes, he moves away (between the guards, around the guard where no PC exists, etc.).</p><p></p><p>As long as there is no surprise, you can easily play this scenarios out this way. So, the cost of moving to flank the BBEG is two-fold: you get attacked by a guard (their purpose: guarding) and the BBEG moves away, so you are not flanking him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8148084, member: 6987520"] Which, as I say, is [I]exactly[/I] the same as moving to engage an enemy in the first place. You just move into position. Does it bother you that someone can move to engage a foe (flanking or not) with any other "cost" involved? Now, your examples are a bit convoluted and hard to follow (when I have more time I'll review them again) but let me offer this suggestion to you: Guards [I]guard[/I]. Those guards should have Readied actions that if anyone tries to move past them to the BBEG, they will attack. So, in your examples it doesn't matter if a PC moves between them (FWIW both PCs could have moved between them it seems to me) or around them. As soon as an enemy enters their reach, they use their reaction to trigger their readied actions and [I]ATTACK[/I] that PC. The BBEG could also have a readied action that was soon as his guards are engaging foes, he moves away (between the guards, around the guard where no PC exists, etc.). As long as there is no surprise, you can easily play this scenarios out this way. So, the cost of moving to flank the BBEG is two-fold: you get attacked by a guard (their purpose: guarding) and the BBEG moves away, so you are not flanking him. ;) [/QUOTE]
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