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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="tetrasodium" data-source="post: 8148131" data-attributes="member: 93670"><p>Both PCs can't move between & attack the bbeg without one pc provoking an AoO from at least one guard because the PCs can't share the same square & there's no reason to assume reach or complicate the example with a tiny handful of ways to get it.</p><p></p><p>It's absurd to require that guards burn their action every round on the hope of maybe being useful if the PCs try to bypass them. If your till confused there, put two PCs called Alice & Bob in place of the golems trying to protect their squishy caster friend from a wave of a few goblins. Goblins rush up & travel across almost every square one of those two melee types are touching so they can beat down Chuck the squishy caster. If chuck misty steps to the other side so Alice & Bob are once more between him & the goblins thy just repeat the process.</p><p></p><p>You feel like a bbeg (big bad evil guy) with two guards and two players moving in to attack the bbeg while ignoring the guards as much as possible is "convoluted" and "hard to follow"?... <strong>I'm not sure there is a level of simplicity I could reduce that to and grant you enough understanding for a meaningful discussion if you are lost already & feel like you need time to review.</strong></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8148131, member: 93670"] Both PCs can't move between & attack the bbeg without one pc provoking an AoO from at least one guard because the PCs can't share the same square & there's no reason to assume reach or complicate the example with a tiny handful of ways to get it. It's absurd to require that guards burn their action every round on the hope of maybe being useful if the PCs try to bypass them. If your till confused there, put two PCs called Alice & Bob in place of the golems trying to protect their squishy caster friend from a wave of a few goblins. Goblins rush up & travel across almost every square one of those two melee types are touching so they can beat down Chuck the squishy caster. If chuck misty steps to the other side so Alice & Bob are once more between him & the goblins thy just repeat the process. You feel like a bbeg (big bad evil guy) with two guards and two players moving in to attack the bbeg while ignoring the guards as much as possible is "convoluted" and "hard to follow"?... [B]I'm not sure there is a level of simplicity I could reduce that to and grant you enough understanding for a meaningful discussion if you are lost already & feel like you need time to review.[/B] [/QUOTE]
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