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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="Neonchameleon" data-source="post: 8149003" data-attributes="member: 87792"><p>The Mercer Effect teaches people that you <em>can </em>do heavy role playing in 5e - as long as you have a table full of professional voice actors who come with the skillset as well as the motivation to do heavy role playing. [USER=7027139]@loverdrive[/USER] mentioned Blades in the Dark because that provides tools and incentive for average people to do heavy role playing</p><p></p><p>There's a good case that the opposite is true - people relying upon the character sheet tells us that the system is complex enough that newbies get blinded by the character sheet and don't have the headspace for much else. </p><p></p><p>Blades in the Dark has lean, spaced out single sided character sheets. Fate uses single sided index cards. Apocalypse World (the progenitor of Dungeon World) uses double sided sheets that contain almost all the available options for the character class. Meanwhile 5e's default character sheet is three sides - and forces you to look up all the spells in the actual rulebook (and two thirds of the classes are spellcasters) because the text of them isn't included while forcing you to also actually write things in ways the other games don't. While having the least that directs you towards roleplaying your character of any of the games I've just mentioned.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8149003, member: 87792"] The Mercer Effect teaches people that you [I]can [/I]do heavy role playing in 5e - as long as you have a table full of professional voice actors who come with the skillset as well as the motivation to do heavy role playing. [USER=7027139]@loverdrive[/USER] mentioned Blades in the Dark because that provides tools and incentive for average people to do heavy role playing There's a good case that the opposite is true - people relying upon the character sheet tells us that the system is complex enough that newbies get blinded by the character sheet and don't have the headspace for much else. Blades in the Dark has lean, spaced out single sided character sheets. Fate uses single sided index cards. Apocalypse World (the progenitor of Dungeon World) uses double sided sheets that contain almost all the available options for the character class. Meanwhile 5e's default character sheet is three sides - and forces you to look up all the spells in the actual rulebook (and two thirds of the classes are spellcasters) because the text of them isn't included while forcing you to also actually write things in ways the other games don't. While having the least that directs you towards roleplaying your character of any of the games I've just mentioned. [/QUOTE]
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