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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="jers" data-source="post: 8357353" data-attributes="member: 7031792"><p>This is painfully stupid. Not only are you saying that in 1e/2e your character was unique because of their material possessions (which they weren't), but you're saying that because a character can be customized through skill point distribution, optional class features, and chooseable feats, that makes them LESS unique? It's utterly ridiculous to say that since not only can you still roleplay however you like and you still gain a plethora of different magical items, having character builds was a part of 2nd Edition.</p><p></p><p>And your quote about you wanting the game to be simple and fast to resolve, well alright, that was already solved decades ago. It's called D&D Basic, and there's a reason they separated Advanced Dungeons & Dragons (which turned into the mainline D&D series) from D&D Basic, it's because for an "Advanced" game they wanted more complexity and "Advanced" rules. If you want a simplified, watered down experience you should go play D&D basic or, get this, find another game to play. Nobody put a gun to your head and said you have to play D&D, and quite frankly I'd prefer if you didn't, since this game doesn't need more childish players that get upset about being able to pick and choose options to optimize your rolls and abilities better, you know, things that function as the "game" part of the "roleplaying game".</p><p></p><p>The Advantage/Disadvantage system is an abortion of game design antithetical to the core framework of the game since it strips play options down by removing the need for buffing, removing the need for using tactics, and generally stripping players from actually thinking about the engagements they are in. Jump up on a table to get the highground "I have the advantage!", kick sand in the enemies eyes, "I have the advantage!", there's so many easy shortcuts a player can take to simply gain the advantage that cancels out gear, spells, and tactics that they can all just be thrown out and the DM can say to the player "Yea, do whatever you want, you'll have the advantage either way." Bonuses weighed the choices the player made, whether you like it or not, and were a hell of a lot more necessary to the outcome than saying "I have the advantage" after doing some trivial stunt that cancels out a magical item that's worth thousands of gold pieces and took 10 levels to get. What a joke.</p></blockquote><p></p>
[QUOTE="jers, post: 8357353, member: 7031792"] This is painfully stupid. Not only are you saying that in 1e/2e your character was unique because of their material possessions (which they weren't), but you're saying that because a character can be customized through skill point distribution, optional class features, and chooseable feats, that makes them LESS unique? It's utterly ridiculous to say that since not only can you still roleplay however you like and you still gain a plethora of different magical items, having character builds was a part of 2nd Edition. And your quote about you wanting the game to be simple and fast to resolve, well alright, that was already solved decades ago. It's called D&D Basic, and there's a reason they separated Advanced Dungeons & Dragons (which turned into the mainline D&D series) from D&D Basic, it's because for an "Advanced" game they wanted more complexity and "Advanced" rules. If you want a simplified, watered down experience you should go play D&D basic or, get this, find another game to play. Nobody put a gun to your head and said you have to play D&D, and quite frankly I'd prefer if you didn't, since this game doesn't need more childish players that get upset about being able to pick and choose options to optimize your rolls and abilities better, you know, things that function as the "game" part of the "roleplaying game". The Advantage/Disadvantage system is an abortion of game design antithetical to the core framework of the game since it strips play options down by removing the need for buffing, removing the need for using tactics, and generally stripping players from actually thinking about the engagements they are in. Jump up on a table to get the highground "I have the advantage!", kick sand in the enemies eyes, "I have the advantage!", there's so many easy shortcuts a player can take to simply gain the advantage that cancels out gear, spells, and tactics that they can all just be thrown out and the DM can say to the player "Yea, do whatever you want, you'll have the advantage either way." Bonuses weighed the choices the player made, whether you like it or not, and were a hell of a lot more necessary to the outcome than saying "I have the advantage" after doing some trivial stunt that cancels out a magical item that's worth thousands of gold pieces and took 10 levels to get. What a joke. [/QUOTE]
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