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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="tetrasodium" data-source="post: 8357491" data-attributes="member: 93670"><p>They may have said that, but the way the system works makes that more of an excuse for trying to force it as the one true mechanic for so many thigs. Take this example:</p><ul> <li data-xf-list-type="ul">+1 +2 or +3 from a magic weapon</li> <li data-xf-list-type="ul">+1 +2 +3 +4 or +5 from an ability mod</li> <li data-xf-list-type="ul">+1-6 from proficiency</li> <li data-xf-list-type="ul">+1d4 from bless'+1d4 from bane(?)</li> <li data-xf-list-type="ul">+a variable die from battlemaster maneuvers</li> <li data-xf-list-type="ul">+a variable die from bardic inspiration</li> <li data-xf-list-type="ul">+is there a fighting style that affects hitrate?</li> <li data-xf-list-type="ul">+disadvantage from encumbered</li> <li data-xf-list-type="ul">+advantage from flanking</li> <li data-xf-list-type="ul">+things I'm almost certainly forgetting about</li> </ul><p>5e is built to hanndle all of that from the start</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8357491, member: 93670"] They may have said that, but the way the system works makes that more of an excuse for trying to force it as the one true mechanic for so many thigs. Take this example: [LIST] [*]+1 +2 or +3 from a magic weapon [*]+1 +2 +3 +4 or +5 from an ability mod [*]+1-6 from proficiency [*]+1d4 from bless'+1d4 from bane(?) [*]+a variable die from battlemaster maneuvers [*]+a variable die from bardic inspiration [*]+is there a fighting style that affects hitrate? [*]+disadvantage from encumbered [*]+advantage from flanking [*]+things I'm almost certainly forgetting about [/LIST] 5e is built to hanndle all of that from the start [/QUOTE]
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