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"The problem with 5e" is the best feature - advantage
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<blockquote data-quote="BrokenTwin" data-source="post: 8358414" data-attributes="member: 7017978"><p>I greatly prefer Shadow of the Demon Lord's boons & banes system, which as previously noted is nearly identical to the system proposed in the OP. It's a fantastic mid-point between D&D 5E's system and earlier editions. System is super easy to work with (boons and banes cancel out on a one to one basis, keep the highest number rolled), and includes the ability to sacrifice extra boons to do cool stuff like adding tripping or shoving to your attack.</p><p>... Which makes the proclaimations that "It can't be done!" extra amusing because it's already been done, and it works fantastically.</p><p>Do I think the boon/bane system would slot easily into D&D 5E? With just a bit of elbow grease, yeah. Probably be easier on the system to just let Advantage and Disadvantage stack. Sure it will make crits more likely, but honestly, that feels more like a feature than a detriment. A reward for stacking the deck in your favour.</p><p>Having said that, I'd still prefer SotDL's boon/bane system, whose smaller impact allows the GM to more freely distribute both bonuses and penalties in a way that's still easily understood by the player.</p></blockquote><p></p>
[QUOTE="BrokenTwin, post: 8358414, member: 7017978"] I greatly prefer Shadow of the Demon Lord's boons & banes system, which as previously noted is nearly identical to the system proposed in the OP. It's a fantastic mid-point between D&D 5E's system and earlier editions. System is super easy to work with (boons and banes cancel out on a one to one basis, keep the highest number rolled), and includes the ability to sacrifice extra boons to do cool stuff like adding tripping or shoving to your attack. ... Which makes the proclaimations that "It can't be done!" extra amusing because it's already been done, and it works fantastically. Do I think the boon/bane system would slot easily into D&D 5E? With just a bit of elbow grease, yeah. Probably be easier on the system to just let Advantage and Disadvantage stack. Sure it will make crits more likely, but honestly, that feels more like a feature than a detriment. A reward for stacking the deck in your favour. Having said that, I'd still prefer SotDL's boon/bane system, whose smaller impact allows the GM to more freely distribute both bonuses and penalties in a way that's still easily understood by the player. [/QUOTE]
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