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The Problem with Adventuring Parties
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<blockquote data-quote="SweeneyTodd" data-source="post: 2275124" data-attributes="member: 9391"><p>In my current campaign, we cut back and forth between the PCs as they go about their business. Sometimes they work together, sometimes they're on opposite sides. At least half of the time, they're off in different places.</p><p></p><p>It's worked really well for our group; you don't really have any less "face time" per player than you would in a party, and sometimes there's even more, since players not in the current scene often take the role of NPCs. </p><p></p><p>Heck, I'd love to run a game where one or more players were in the antagonist role. For Lord of Illusions, I could see the magician, the detective, the cult leader, and one other person as PCs.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2275124, member: 9391"] In my current campaign, we cut back and forth between the PCs as they go about their business. Sometimes they work together, sometimes they're on opposite sides. At least half of the time, they're off in different places. It's worked really well for our group; you don't really have any less "face time" per player than you would in a party, and sometimes there's even more, since players not in the current scene often take the role of NPCs. Heck, I'd love to run a game where one or more players were in the antagonist role. For Lord of Illusions, I could see the magician, the detective, the cult leader, and one other person as PCs. [/QUOTE]
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