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General Tabletop Discussion
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The Problem With At Will Attack Granting
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<blockquote data-quote="FrogReaver" data-source="post: 7363985" data-attributes="member: 6795602"><p>Sorcerors get proficiency in con saves and a primary buffing sorcerer can focus heavily on con or warcaster for additional concentration as he is less reliant on a high casting stat to do his stuff.</p><p></p><p>Personally I think a detailed analysis of expected attacks granted by twin haste with sorcerory point and spell slot restrictions taken into account and looking at it on the daily level makes for an excellent baseline for what a warlord should be capable of doing.</p><p></p><p>A level 5 sorcerer can spend nearly all his spell casting resources on twinning 3 haste spells. This will amount to a total of about 24 attacks granted in the day. The sorcerer gives up 3 of his own attacks for this and otherwise has a very low damage cantrip attack he can make on the remaining rounds of combat.</p><p></p><p>By level 7-8 that should increase substantially to granting about 48 attacks in a day. Granting two attacks per turn is where the sorcerer tops out at. I think that's a good stopping place for our warlord. </p><p></p><p>Anyways just trying to think it through here.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7363985, member: 6795602"] Sorcerors get proficiency in con saves and a primary buffing sorcerer can focus heavily on con or warcaster for additional concentration as he is less reliant on a high casting stat to do his stuff. Personally I think a detailed analysis of expected attacks granted by twin haste with sorcerory point and spell slot restrictions taken into account and looking at it on the daily level makes for an excellent baseline for what a warlord should be capable of doing. A level 5 sorcerer can spend nearly all his spell casting resources on twinning 3 haste spells. This will amount to a total of about 24 attacks granted in the day. The sorcerer gives up 3 of his own attacks for this and otherwise has a very low damage cantrip attack he can make on the remaining rounds of combat. By level 7-8 that should increase substantially to granting about 48 attacks in a day. Granting two attacks per turn is where the sorcerer tops out at. I think that's a good stopping place for our warlord. Anyways just trying to think it through here. [/QUOTE]
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The Problem With At Will Attack Granting
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