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The Problem With At Will Attack Granting
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7364598" data-attributes="member: 6871653"><p>OK, maybe ''master'' was a strong word. But yeah, Sun Tzu was my main inspiration: the guy who help choose the right place to fight the enemy, who knows how to lay traps/ambush and trick the enemy into them, the guy who would talk before combat if possible and tries again after the combat for the few still alive. </p><p>Some exemple of things I think would look great on a martial support:</p><p>- Terrain bonus (Investigation roll after a rest to gain +Int to Ini and some skills for the party)</p><p>- The pacifist paladin UA's feature that allowed to Charm or Frightened a creature at 0 HP instead of killing it.</p><p>- Encampment bonus (shorter rests, Perception bonus for the one who guards the camp, recover faster from exhaustion)</p><p>- War of attrition: (I've seen this feature on the ranger from Middle-Earth 5e and found it cool and thematic) At higher level, enemies within a certain radius cannot regain HP or gain Exhaustion level. Merely a ribbon for most campaign, but powerful yet thematic on the right occasion.</p><p></p><p>Just spitballing some ideas.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7364598, member: 6871653"] OK, maybe ''master'' was a strong word. But yeah, Sun Tzu was my main inspiration: the guy who help choose the right place to fight the enemy, who knows how to lay traps/ambush and trick the enemy into them, the guy who would talk before combat if possible and tries again after the combat for the few still alive. Some exemple of things I think would look great on a martial support: - Terrain bonus (Investigation roll after a rest to gain +Int to Ini and some skills for the party) - The pacifist paladin UA's feature that allowed to Charm or Frightened a creature at 0 HP instead of killing it. - Encampment bonus (shorter rests, Perception bonus for the one who guards the camp, recover faster from exhaustion) - War of attrition: (I've seen this feature on the ranger from Middle-Earth 5e and found it cool and thematic) At higher level, enemies within a certain radius cannot regain HP or gain Exhaustion level. Merely a ribbon for most campaign, but powerful yet thematic on the right occasion. Just spitballing some ideas. [/QUOTE]
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