Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem With At Will Attack Granting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7364754" data-attributes="member: 6919838"><p>But... so what?!</p><p></p><p>The rogue SA was gained early and scales as they level. </p><p></p><p>A warlords "give someone else an action" could be just the same thing... gained at whatever low to mid-level and it basically "scales" as the other character's "actions" scale as well. </p><p></p><p>How is it more imbalancing for the warlord to get a class feature usable each round which can let a rogue get a new sneak attack each turn than say a second rogue getting their own sneak attack usable at the same rate? </p><p></p><p>it seems that almost by definition the warlord's ability is an inestimably balanced element since its exact power depends on how powerful the other characters are. </p><p></p><p>Again, within the concept of "is this a balanceable class feature" i do not see the problem. </p><p></p><p>Any character can use the HELP action to give someone advantage on an attack, is that "imbalanced" when the sneak attack it helps hit is doing 10d6 (there it might even be enabling the sneak, not just Helping it.)</p><p></p><p>A mastermind rogue added to the party instead of a warlord can use help out to 30' as a bonus action and then also have its own full sneak attack available... GMs in terror of an extra sneak attack from warlord-assisted rogue should really be trembling at the idea of the mastermind added to the mix instead of a warlord.</p><p></p><p>obviously, any new class can be overpowered and overloaded, but when looking at one feature, one which enables others to do more of the stuff they were doing seems almost completely one balanceable in design by its very nature.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7364754, member: 6919838"] But... so what?! The rogue SA was gained early and scales as they level. A warlords "give someone else an action" could be just the same thing... gained at whatever low to mid-level and it basically "scales" as the other character's "actions" scale as well. How is it more imbalancing for the warlord to get a class feature usable each round which can let a rogue get a new sneak attack each turn than say a second rogue getting their own sneak attack usable at the same rate? it seems that almost by definition the warlord's ability is an inestimably balanced element since its exact power depends on how powerful the other characters are. Again, within the concept of "is this a balanceable class feature" i do not see the problem. Any character can use the HELP action to give someone advantage on an attack, is that "imbalanced" when the sneak attack it helps hit is doing 10d6 (there it might even be enabling the sneak, not just Helping it.) A mastermind rogue added to the party instead of a warlord can use help out to 30' as a bonus action and then also have its own full sneak attack available... GMs in terror of an extra sneak attack from warlord-assisted rogue should really be trembling at the idea of the mastermind added to the mix instead of a warlord. obviously, any new class can be overpowered and overloaded, but when looking at one feature, one which enables others to do more of the stuff they were doing seems almost completely one balanceable in design by its very nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem With At Will Attack Granting
Top