Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem With At Will Attack Granting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7364781" data-attributes="member: 6919838"><p>You are correct that the mastermind rogue wont have the other things a warlord class *might have* but at the same time the warlord might not have all the things the mastermind does have - like say his own sneak attack, his own skills and expertise, etc etc etc. As for healing, looking at racial options etc as well as options for using healers kit with feats and as bonus action for some rogues - there are lots of ways to get this or that.</p><p></p><p>*again* a --class-- can be overgunned and overpowered, but the thread did not seem to focus on a single warlord set of finished specs and say "the class if OP as a whole" - instead it chose a single mechanic and said that mechanic is inherently imbalance on its face.</p><p></p><p>That is not to me a supportable claim given the fact that *by definition* it adds nothing *new* to a party capability - just lets it do more of what it can already do. </p><p></p><p>if one wants to claim "this specific version of a finished warlord class is Op and here is why" that is a much different discussion than one about the general concept of per round give action being a problem. </p><p></p><p>The strength of the warlord or any sort of "give action" to me is what i kind of call the "F-18 syndrome" from earlier days of Harpoon gaming which enabled the F-18 to be outfitted as an air superiority fighter for early campaign but then switch to "ground attack" once airsup was gained. The F-18 strength was being able to empower both stages to meet whatever the threat was. Similarly, the warlord should be there and helping to make others awesome - specifically the single most relevant character to a given challenge. </p><p></p><p>gotta say, helping others look awesome is not to me a thing i would rather have as a very limited resource slapped on top of a fighter sub-type. Not saying it should be "cheap" but it should not IMO be limited in its uses any more than the rogue sneak attack would be.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7364781, member: 6919838"] You are correct that the mastermind rogue wont have the other things a warlord class *might have* but at the same time the warlord might not have all the things the mastermind does have - like say his own sneak attack, his own skills and expertise, etc etc etc. As for healing, looking at racial options etc as well as options for using healers kit with feats and as bonus action for some rogues - there are lots of ways to get this or that. *again* a --class-- can be overgunned and overpowered, but the thread did not seem to focus on a single warlord set of finished specs and say "the class if OP as a whole" - instead it chose a single mechanic and said that mechanic is inherently imbalance on its face. That is not to me a supportable claim given the fact that *by definition* it adds nothing *new* to a party capability - just lets it do more of what it can already do. if one wants to claim "this specific version of a finished warlord class is Op and here is why" that is a much different discussion than one about the general concept of per round give action being a problem. The strength of the warlord or any sort of "give action" to me is what i kind of call the "F-18 syndrome" from earlier days of Harpoon gaming which enabled the F-18 to be outfitted as an air superiority fighter for early campaign but then switch to "ground attack" once airsup was gained. The F-18 strength was being able to empower both stages to meet whatever the threat was. Similarly, the warlord should be there and helping to make others awesome - specifically the single most relevant character to a given challenge. gotta say, helping others look awesome is not to me a thing i would rather have as a very limited resource slapped on top of a fighter sub-type. Not saying it should be "cheap" but it should not IMO be limited in its uses any more than the rogue sneak attack would be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem With At Will Attack Granting
Top