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General Tabletop Discussion
*Dungeons & Dragons
The Problem With At Will Attack Granting
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<blockquote data-quote="Tony Vargas" data-source="post: 7364824" data-attributes="member: 996"><p>Anything that hasn't been chugging along with at most incremental changes for 20 years or so of D&D history might end up feeling a little weird...</p><p></p><p>The rest only doesn't feel weird because we've had decades to get used to it. I mean, Vancian? That's weird.</p><p></p><p> Thus the thread, obviously. But, seriously, you asked, you've been answered.</p><p></p><p>In 4e it was simple to design at-will attack granting (well, not /that/ simple, Commanders Strike did get a big fat update that made it much clearer) because the game was more consistent in it's use of jargon and design of attacks (offense of any kind, really). 4e was simpler that way.</p><p></p><p>In 5e it is more complicated to lay out the kind of limitations or checks & balances that in 4e flowed naturally, but it's not impossible, nor even necessarily all that difficult. It's also less of a necessity, since balance isn't nearly so tight. </p><p></p><p>You're not wrong about a Rogue being the theoretically optimal target for attack granting, and an optimal rogue, optimally set up every round, and granted an extra, optimal attack, would do a lot of damage. You're just wrong about 5e having any kind of issue with that level of imbalance. </p><p></p><p>If it were that concerned about balance, it wouldn't have used neo-Vancian casting, for instance. ;P</p><p></p><p></p><p> Ouch. Maybe give a high level warlord - one good at that sort of thing, like a sub-class based on the Arcane Battlemaster Paragon Path might be - the chance to scale that a little, hey?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7364824, member: 996"] Anything that hasn't been chugging along with at most incremental changes for 20 years or so of D&D history might end up feeling a little weird... The rest only doesn't feel weird because we've had decades to get used to it. I mean, Vancian? That's weird. Thus the thread, obviously. But, seriously, you asked, you've been answered. In 4e it was simple to design at-will attack granting (well, not /that/ simple, Commanders Strike did get a big fat update that made it much clearer) because the game was more consistent in it's use of jargon and design of attacks (offense of any kind, really). 4e was simpler that way. In 5e it is more complicated to lay out the kind of limitations or checks & balances that in 4e flowed naturally, but it's not impossible, nor even necessarily all that difficult. It's also less of a necessity, since balance isn't nearly so tight. You're not wrong about a Rogue being the theoretically optimal target for attack granting, and an optimal rogue, optimally set up every round, and granted an extra, optimal attack, would do a lot of damage. You're just wrong about 5e having any kind of issue with that level of imbalance. If it were that concerned about balance, it wouldn't have used neo-Vancian casting, for instance. ;P Ouch. Maybe give a high level warlord - one good at that sort of thing, like a sub-class based on the Arcane Battlemaster Paragon Path might be - the chance to scale that a little, hey? [/QUOTE]
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