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General Tabletop Discussion
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The Problem With At Will Attack Granting
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<blockquote data-quote="Tony Vargas" data-source="post: 7364841" data-attributes="member: 996"><p>It's fairly straightforward, really. In 4e, they were put into role boxes, and what didn't fit was often lost. The Druid, for instance, was chopped into three pieces and still didn't have all it's toys. The 5e Druid has all it's toys - like it hasn't had them since 1e, really - it may not be CoDzilla, but neither is the Cleric, and there's a thousand dazzling shades of OP between CoDzilla and balanced 4e leader. The bard has more going for it than ever. The Paladin is pretty butch for a half-caster, and a big step up from it's 4e incarnation.</p><p></p><p>Even the classes that were smacked down hard in terms of almost everything else are bigger damage-dealers than they were in 4e, relative to the things they're hitting in standard-issue encounters.</p><p></p><p> Well, single-target damage vs a target not resistant to weapon attacks, and also not particularly vulnerable to anything the caster has prepped that day...</p><p></p><p>But, the Warlord doesn't fit into that dichotomy, at all - support classes aren't beatsticks.</p><p></p><p>Which is another thing you're missing about attack-granting. It's synergistic, a cooperative effect. The character getting the free attack gets a fair portion of the glory or spotlight time for it - IMX, as someone who's played a lotta warlords, often the larger share. Which, if you enjoy the idea of playing a support character in the first place, is a solid win-win.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7364841, member: 996"] It's fairly straightforward, really. In 4e, they were put into role boxes, and what didn't fit was often lost. The Druid, for instance, was chopped into three pieces and still didn't have all it's toys. The 5e Druid has all it's toys - like it hasn't had them since 1e, really - it may not be CoDzilla, but neither is the Cleric, and there's a thousand dazzling shades of OP between CoDzilla and balanced 4e leader. The bard has more going for it than ever. The Paladin is pretty butch for a half-caster, and a big step up from it's 4e incarnation. Even the classes that were smacked down hard in terms of almost everything else are bigger damage-dealers than they were in 4e, relative to the things they're hitting in standard-issue encounters. Well, single-target damage vs a target not resistant to weapon attacks, and also not particularly vulnerable to anything the caster has prepped that day... But, the Warlord doesn't fit into that dichotomy, at all - support classes aren't beatsticks. Which is another thing you're missing about attack-granting. It's synergistic, a cooperative effect. The character getting the free attack gets a fair portion of the glory or spotlight time for it - IMX, as someone who's played a lotta warlords, often the larger share. Which, if you enjoy the idea of playing a support character in the first place, is a solid win-win. [/QUOTE]
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