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General Tabletop Discussion
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The Problem With At Will Attack Granting
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<blockquote data-quote="5ekyu" data-source="post: 7364862" data-attributes="member: 6919838"><p>Again, you state what it can do and declare it as a problem.</p><p></p><p>Like sneak attack, you balance the class assuming this feature will be used for the most useful, most relevant option every round for a given combat. if you have a sneak attack rogue in the best spot, give them more. if you have a fighter wanting to shove prone and waylay and that is key, do that, if the cleric is the one who needs or benefits most... use that. </p><p></p><p>So you balance the warlord assuming the best most optimal use... just like they did with sneak for the rogue.</p><p></p><p>You seem to have a thing when elements are not always equal to other elements of the same type - like a warlock Eb being better than normal attack cantrips when the warlock spends say multiple invocations to boost it. Again, its the other class features that kick in there. just like its the rogue sneak that gives his attack its extra. </p><p></p><p>But while you may not like it that one attack cantirps when used by different classes have different effects, that is how the game is currently presented and the warlord's ability to "give action" should be one of those cases where its strength is dependent on the needs of the moment and it is balanced for the higher end of the spectrum.</p><p></p><p>nothing in that can be a balance problem... it may just underperform if the situation does not provide a clear "use it on that guy" opening.</p><p></p><p>have you not seen combats and challenges where one character started using the help action instead of their own "actions/attacks" to help a character whose special abilities were more crucial to the outcome? i have and it happens not uncommonly in my experience. helping a warlock hit with their Eb or the rogue hit with their sneak may be better than helping the wizard with their chill touch or the cleric with his spiritual weapon but... that does not suddenly make the HELP action "a problem" or "OP" or "unable to be babanced" and it is not even a class feature.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7364862, member: 6919838"] Again, you state what it can do and declare it as a problem. Like sneak attack, you balance the class assuming this feature will be used for the most useful, most relevant option every round for a given combat. if you have a sneak attack rogue in the best spot, give them more. if you have a fighter wanting to shove prone and waylay and that is key, do that, if the cleric is the one who needs or benefits most... use that. So you balance the warlord assuming the best most optimal use... just like they did with sneak for the rogue. You seem to have a thing when elements are not always equal to other elements of the same type - like a warlock Eb being better than normal attack cantrips when the warlock spends say multiple invocations to boost it. Again, its the other class features that kick in there. just like its the rogue sneak that gives his attack its extra. But while you may not like it that one attack cantirps when used by different classes have different effects, that is how the game is currently presented and the warlord's ability to "give action" should be one of those cases where its strength is dependent on the needs of the moment and it is balanced for the higher end of the spectrum. nothing in that can be a balance problem... it may just underperform if the situation does not provide a clear "use it on that guy" opening. have you not seen combats and challenges where one character started using the help action instead of their own "actions/attacks" to help a character whose special abilities were more crucial to the outcome? i have and it happens not uncommonly in my experience. helping a warlock hit with their Eb or the rogue hit with their sneak may be better than helping the wizard with their chill touch or the cleric with his spiritual weapon but... that does not suddenly make the HELP action "a problem" or "OP" or "unable to be babanced" and it is not even a class feature. [/QUOTE]
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