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General Tabletop Discussion
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The Problem With At Will Attack Granting
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<blockquote data-quote="doctorbadwolf" data-source="post: 7365442" data-attributes="member: 6704184"><p>Not a fan of rerolling or maximizing damage as score concept feature. Rerolling will always feel less powerful than it is, and is less powerful than bonus damage, and maximizing is just...boring? People want to roll. </p><p></p><p>As for the legendary action thing, it’s just legendary actions, given to the warlord as a class feature, maybe X/long rest or short rest or whatever, and the warlord can let his allies do stuff using those legendary actions. They can be used during the warlord’s turn, or at the end of someone else’s turn, and there is a specific list of effects. Some are movement, some buff, one allows an attack, and some target multiple allies while some target just one. Capstone might be an ability that allows multiple allies to make an extra attack. </p><p></p><p>Some “gambits” could also be debuffs, of course.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7365442, member: 6704184"] Not a fan of rerolling or maximizing damage as score concept feature. Rerolling will always feel less powerful than it is, and is less powerful than bonus damage, and maximizing is just...boring? People want to roll. As for the legendary action thing, it’s just legendary actions, given to the warlord as a class feature, maybe X/long rest or short rest or whatever, and the warlord can let his allies do stuff using those legendary actions. They can be used during the warlord’s turn, or at the end of someone else’s turn, and there is a specific list of effects. Some are movement, some buff, one allows an attack, and some target multiple allies while some target just one. Capstone might be an ability that allows multiple allies to make an extra attack. Some “gambits” could also be debuffs, of course. [/QUOTE]
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The Problem With At Will Attack Granting
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