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The Problem With At Will Attack Granting
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<blockquote data-quote="Tony Vargas" data-source="post: 7366774" data-attributes="member: 996"><p>I am not designing anything. I'm discussing what might be designed, sure, and I'm concerned about whether it'd deliver, and - I thought - you were concerned with how broken it might hypothetically be. </p><p></p><p>The thing is, once it's designed, it's still optional, as is multi-classing, and nothing I've seen anyone at WotC ever commit to has suggested that there's an intent to balance every possible optional rule (from optional-in-the-PH MCing to double-dog-ex-post-optional-with-warning-claxons-on-it in some not-quite-ready-for-playtest corner of the game's on-line presence) with every other possible optional rule, even to the loose standards of balance 5e seems to work off of. </p><p></p><p>Rather, an optional rule is something the DM considers, and, if he dares to consider more than one, it behooves him to consider how they might interact. That's at the end of the processes. Designs are completed, DM's consider whether to opt in. It's not a blockade at the beginning of the process: "wait, Mike, before you start to design anything, random posters on the internet must prove that it will be perfectly balanced with every other optional rule you have ever or might someday get around to designing!"</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7366774, member: 996"] I am not designing anything. I'm discussing what might be designed, sure, and I'm concerned about whether it'd deliver, and - I thought - you were concerned with how broken it might hypothetically be. The thing is, once it's designed, it's still optional, as is multi-classing, and nothing I've seen anyone at WotC ever commit to has suggested that there's an intent to balance every possible optional rule (from optional-in-the-PH MCing to double-dog-ex-post-optional-with-warning-claxons-on-it in some not-quite-ready-for-playtest corner of the game's on-line presence) with every other possible optional rule, even to the loose standards of balance 5e seems to work off of. Rather, an optional rule is something the DM considers, and, if he dares to consider more than one, it behooves him to consider how they might interact. That's at the end of the processes. Designs are completed, DM's consider whether to opt in. It's not a blockade at the beginning of the process: "wait, Mike, before you start to design anything, random posters on the internet must prove that it will be perfectly balanced with every other optional rule you have ever or might someday get around to designing!" [/QUOTE]
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