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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Constitution
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<blockquote data-quote="Volund" data-source="post: 7554748" data-attributes="member: 6872597"><p>I've played with quite a few players that built PC's that had Con in the 10-12 range. I think they're crazy; 14 is my minimum, but that still leaves room to be good at two other stats and OK at a fourth using point buy. A 14 Con doesn't inhibit varied builds if you pick the right race.</p><p></p><p>I don't think D&D is an "all options are viable" kind of game. In 5e, regardless of what your PC uses as a primary stat to be good at their profession, their ability to survive hazards will largely depend on Dex, Con and Wis. That's been true since 1e. It's just one of those quirks of D&D; once you get past your primary stat, you want a good Con score. High Con could be even more impactful in 1e, when, for example, a magic user with a 16 con would have almost double the hp of one with a 14. In 5e, if you dump two out of these three "survival" stats, especially if one is Con, your character will most likely have a lot of bad stuff happen to it. </p><p></p><p>Even if you detached hp bonuses from Con, low Con characters would get still get hammered by all the monsters that can poison, petrify, paralyze, drain hp, or cause disease and by all the spells that have con saves. You can't diminish the importance of Con without diminishing its significance throughout a broad swath of the rules, and at that point you're revising the whole system.</p><p></p><p>It doesn't bother me that a PC that dumped Con would have a much harder time surviving. There are a lot of bad things that happen to low Wis PC's too, so much so that for me Wis is almost as mandatory as Con. Low Wis PC's get scared, charmed, slowed, confused, or otherwise mentally shut down by a lot of spells and effects, go insane, get lost, and stumble into traps or past secret doors.</p><p></p><p>A side effect of making low-Con PC's more viable would probably be more high-Dex PC's. We have enough threads complaining about them already.</p></blockquote><p></p>
[QUOTE="Volund, post: 7554748, member: 6872597"] I've played with quite a few players that built PC's that had Con in the 10-12 range. I think they're crazy; 14 is my minimum, but that still leaves room to be good at two other stats and OK at a fourth using point buy. A 14 Con doesn't inhibit varied builds if you pick the right race. I don't think D&D is an "all options are viable" kind of game. In 5e, regardless of what your PC uses as a primary stat to be good at their profession, their ability to survive hazards will largely depend on Dex, Con and Wis. That's been true since 1e. It's just one of those quirks of D&D; once you get past your primary stat, you want a good Con score. High Con could be even more impactful in 1e, when, for example, a magic user with a 16 con would have almost double the hp of one with a 14. In 5e, if you dump two out of these three "survival" stats, especially if one is Con, your character will most likely have a lot of bad stuff happen to it. Even if you detached hp bonuses from Con, low Con characters would get still get hammered by all the monsters that can poison, petrify, paralyze, drain hp, or cause disease and by all the spells that have con saves. You can't diminish the importance of Con without diminishing its significance throughout a broad swath of the rules, and at that point you're revising the whole system. It doesn't bother me that a PC that dumped Con would have a much harder time surviving. There are a lot of bad things that happen to low Wis PC's too, so much so that for me Wis is almost as mandatory as Con. Low Wis PC's get scared, charmed, slowed, confused, or otherwise mentally shut down by a lot of spells and effects, go insane, get lost, and stumble into traps or past secret doors. A side effect of making low-Con PC's more viable would probably be more high-Dex PC's. We have enough threads complaining about them already. [/QUOTE]
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The Problem with Constitution
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