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The Problem with Constitution
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7555403" data-attributes="member: 15882"><p>Any game that has Hit points based on one stat, it is unlikely people will use it as a dump stat. I rarely see anyone with lower than 12 con.</p><p></p><p>But Con is important for more than just hps. (See Sadras's point above)</p><p></p><p>I also wish there were Con skills like concentration or Endurance. Athletics could be based on Con in a long distance running test though. So, as a dm, if you want Con to play a bigger, more 'active' role, you can do so by having it modify certain skill checks.</p><p></p><p><strong>On Hit points</strong></p><p></p><p>Hit points would be better if it were a factor based on multiple stats, using some kind of formula: </p><p>Con=ability to shrug off pain/damage</p><p>Str= ability to withstand damage (less likely to break limbs if you have muscle mass etc..)</p><p>Dex=ability to move and roll with punches</p><p>Int or/or Wis = ability to mentally work through pain</p><p></p><p>(I can't see a way for Charisma to come in to play)</p><p></p><p>Add all bonuses and multiply by level.</p><p></p><p>Or something like that. That said, if you use that system, everyone would, essentially, have the same hit points. I suppose you could still factor a dice roll in there somewhere.</p><p></p><p>Unless you broke it into social and physical hit points using the social/physical stats.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7555403, member: 15882"] Any game that has Hit points based on one stat, it is unlikely people will use it as a dump stat. I rarely see anyone with lower than 12 con. But Con is important for more than just hps. (See Sadras's point above) I also wish there were Con skills like concentration or Endurance. Athletics could be based on Con in a long distance running test though. So, as a dm, if you want Con to play a bigger, more 'active' role, you can do so by having it modify certain skill checks. [B]On Hit points[/B] Hit points would be better if it were a factor based on multiple stats, using some kind of formula: Con=ability to shrug off pain/damage Str= ability to withstand damage (less likely to break limbs if you have muscle mass etc..) Dex=ability to move and roll with punches Int or/or Wis = ability to mentally work through pain (I can't see a way for Charisma to come in to play) Add all bonuses and multiply by level. Or something like that. That said, if you use that system, everyone would, essentially, have the same hit points. I suppose you could still factor a dice roll in there somewhere. Unless you broke it into social and physical hit points using the social/physical stats. [/QUOTE]
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The Problem with Constitution
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