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The problem with D&D
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<blockquote data-quote="WhatGravitas" data-source="post: 3370994" data-attributes="member: 33132"><p>The problem is, you've beefs with it are so huge, that fixes won't do it. Especially, since you don't like the d20 resolution mechanic (which is there for decades, so your beef with it is not actually "old-school") - the very foundation and - IMHO - elegance of D&D and d20.</p><p></p><p>You're fixed would be so friggin' huge, that you would get a new system. It's like having a car and trying to "fix" it onto a microwave. Just buying the microwave would be easier, more productive, and less time-consuming.</p><p></p><p>But let's try to find some "simple fixes":</p><p></p><p>1) Power disparity & Break Points:</p><p>Try a different campaign style. Start at 3rd level, give much less XP, and say level 6/7/8 is maximum level. This'll keep your power disparity problems in check, and with less level variance and keeps the game more consistent. Perhaps you should play more mini-campaigns and one-shots, where the levels doesn't change that much. Other than that... +2 level is a doubling of power, inherent in the game design, you cannot remove that without a complete redesign.</p><p></p><p>2) Class System:</p><p>Then change it your way. Say, one can only learn skills with appropriate training, or one can only take classes in certain circumstances. Dare to make small changes, if the players want to play a certain character... and about the more powerful: Power creep in 3.5 is very moderate.</p><p></p><p>3) d20:</p><p>Okay, that's a big bummer. Probably, you should use bellcurve rolling with 3d6. Has a similar average, so it won't change much, but it makes fumbling, but also exceptional successes less likely.</p><p></p><p>4) Magic:</p><p>Re-write your spell lists and spells, nothing else can help. Or just scrap the magic. Or get "True Sorcery".</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3370994, member: 33132"] The problem is, you've beefs with it are so huge, that fixes won't do it. Especially, since you don't like the d20 resolution mechanic (which is there for decades, so your beef with it is not actually "old-school") - the very foundation and - IMHO - elegance of D&D and d20. You're fixed would be so friggin' huge, that you would get a new system. It's like having a car and trying to "fix" it onto a microwave. Just buying the microwave would be easier, more productive, and less time-consuming. But let's try to find some "simple fixes": 1) Power disparity & Break Points: Try a different campaign style. Start at 3rd level, give much less XP, and say level 6/7/8 is maximum level. This'll keep your power disparity problems in check, and with less level variance and keeps the game more consistent. Perhaps you should play more mini-campaigns and one-shots, where the levels doesn't change that much. Other than that... +2 level is a doubling of power, inherent in the game design, you cannot remove that without a complete redesign. 2) Class System: Then change it your way. Say, one can only learn skills with appropriate training, or one can only take classes in certain circumstances. Dare to make small changes, if the players want to play a certain character... and about the more powerful: Power creep in 3.5 is very moderate. 3) d20: Okay, that's a big bummer. Probably, you should use bellcurve rolling with 3d6. Has a similar average, so it won't change much, but it makes fumbling, but also exceptional successes less likely. 4) Magic: Re-write your spell lists and spells, nothing else can help. Or just scrap the magic. Or get "True Sorcery". [/QUOTE]
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