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<blockquote data-quote="Xini" data-source="post: 3371152" data-attributes="member: 50271"><p>Ah. I did search around for this topic but I couldn't find any previous references. Mind you I could have been more thorough in my searches I suppose. My apologies.</p><p></p><p>The problem in specific is that we're dealing with quite capricious DMs. Things they like are allowed or overwritten at the drop of a hat where as stuff which they take objection to are banned there and then. This makes for a quite choppy experience of the rules in the game and what is allowed and what is not. Mind you though the amount of arguing the group cana get into over the slightest change I can almost see why they get so hardline.</p><p></p><p>Yeah the whole allowing this but disallowing that thing possibly produces more arguments than anything else. The DM in one game has just issued a list of approved prestige classes. Being 2nd level one complained as his class had been banned and he'd gone down a specific route to get into it. The long and the short of it is that I now have a gnomish paladin on a dog to deal with. </p><p></p><p>You know I'm sure that cutting grass is not evil... especially in this case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>They do. I have supported the class systems in the past but these days I see the fl... sorry design decision ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) where all you have to do is take one level of this, two levels of that and hay presto it's a new class. Certainly makes for balance issues!</p><p></p><p>That's a flaw in a role-play games conception and also how I ended up with an AC of 99. If something threatens your life then you'd do everything you could to halt it. Ergo you'd use any and all improvements you can find. End result, a character which is damn near impossible to kill!</p><p></p><p>Shadowrun's flavour is goofy? Odd description but I think I get your drift.</p></blockquote><p></p>
[QUOTE="Xini, post: 3371152, member: 50271"] Ah. I did search around for this topic but I couldn't find any previous references. Mind you I could have been more thorough in my searches I suppose. My apologies. The problem in specific is that we're dealing with quite capricious DMs. Things they like are allowed or overwritten at the drop of a hat where as stuff which they take objection to are banned there and then. This makes for a quite choppy experience of the rules in the game and what is allowed and what is not. Mind you though the amount of arguing the group cana get into over the slightest change I can almost see why they get so hardline. Yeah the whole allowing this but disallowing that thing possibly produces more arguments than anything else. The DM in one game has just issued a list of approved prestige classes. Being 2nd level one complained as his class had been banned and he'd gone down a specific route to get into it. The long and the short of it is that I now have a gnomish paladin on a dog to deal with. You know I'm sure that cutting grass is not evil... especially in this case :D They do. I have supported the class systems in the past but these days I see the fl... sorry design decision ( ;) ) where all you have to do is take one level of this, two levels of that and hay presto it's a new class. Certainly makes for balance issues! That's a flaw in a role-play games conception and also how I ended up with an AC of 99. If something threatens your life then you'd do everything you could to halt it. Ergo you'd use any and all improvements you can find. End result, a character which is damn near impossible to kill! Shadowrun's flavour is goofy? Odd description but I think I get your drift. [/QUOTE]
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