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<blockquote data-quote="Philotomy Jurament" data-source="post: 3372575" data-attributes="member: 20854"><p>(I didn't read the whole thread, so I'm probably repeating what others have said.)</p><p></p><p></p><p>That's not a flaw, it's a design decision. And it's one I like.</p><p></p><p></p><p>That's not a flaw, it's a design decision. And it's one I like (especially when it's undiluted by a skill system).</p><p></p><p></p><p>That's not a flaw, it's a design decision. And it's one I like (I think a flat curve works better over the range of power levels, and it's easier to modify/tweak). I guess I wouldn't object to a d100 system, either, if you want more granularity.</p><p></p><p></p><p>That's not a flaw, it's a design decision. Especially in 3E. I'm more ambivalent on this, though. Personally, I find that 3E/d20 is less fun once levels go beyond 10 or so. YMMV, of course.</p><p></p><p></p><p>Philosophy of magic, huh? I like the Vancian approach, personally. </p><p></p><p></p><p>That's my recommendation.</p><p></p><p></p><p>Can't be arsed, eh? I'm not sure quite what to say to that one. Are congratulations or condolences in order? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> (just kidding)</p><p></p><p></p><p>Well, by your own admission, in picking apart what you don't like (i.e. what you consider flaws), you've dismantled the entire system. I'd say that a system that "differentiates itself from D&D" is what you want -- except here you're claiming that's NOT what you want. The only positive qualities you've listed are "simplicity" and "keeps moving." Why not look for a system that is simple, keeps moving, and better suits your taste in other areas?</p><p></p><p></p><p>No, I wasn't. </p><p></p><p></p><p>One-system-to-rule-them-all: a paragon of complexity in its detailed simplicity, unwieldy in its multitude of expansions that keeps things moving! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Tangentially, have you ever played <em>Aftermath!</em>? You might like it. You might also like <a href="http://www.multimanpublishing.com/ASL/aslsk.php" target="_blank">Advanced Squad Leader</a> (not an RPG). I'm so-so on Aftermath!, but I'm a fan of ASL.</p><p></p><p></p><p>Build a better D&D, and maybe they will come.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3372575, member: 20854"] (I didn't read the whole thread, so I'm probably repeating what others have said.) That's not a flaw, it's a design decision. And it's one I like. That's not a flaw, it's a design decision. And it's one I like (especially when it's undiluted by a skill system). That's not a flaw, it's a design decision. And it's one I like (I think a flat curve works better over the range of power levels, and it's easier to modify/tweak). I guess I wouldn't object to a d100 system, either, if you want more granularity. That's not a flaw, it's a design decision. Especially in 3E. I'm more ambivalent on this, though. Personally, I find that 3E/d20 is less fun once levels go beyond 10 or so. YMMV, of course. Philosophy of magic, huh? I like the Vancian approach, personally. That's my recommendation. Can't be arsed, eh? I'm not sure quite what to say to that one. Are congratulations or condolences in order? :p :lol: (just kidding) Well, by your own admission, in picking apart what you don't like (i.e. what you consider flaws), you've dismantled the entire system. I'd say that a system that "differentiates itself from D&D" is what you want -- except here you're claiming that's NOT what you want. The only positive qualities you've listed are "simplicity" and "keeps moving." Why not look for a system that is simple, keeps moving, and better suits your taste in other areas? No, I wasn't. One-system-to-rule-them-all: a paragon of complexity in its detailed simplicity, unwieldy in its multitude of expansions that keeps things moving! :p :lol: Tangentially, have you ever played [i]Aftermath![/i]? You might like it. You might also like [url=http://www.multimanpublishing.com/ASL/aslsk.php]Advanced Squad Leader[/url] (not an RPG). I'm so-so on Aftermath!, but I'm a fan of ASL. Build a better D&D, and maybe they will come. [/QUOTE]
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