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<blockquote data-quote="Xini" data-source="post: 3372995" data-attributes="member: 50271"><p>You know... I was going to go into detail with each point but I figure it's far too convoluted to do so adequately here and I doubt that any suggestions would be necessarily well received.</p><p></p><p>A friend, I think he's on here but I don't know his user name, suggested just imposing a point buy system over D&D. It'd be a lot of work but I figured that by comparing standard break points in the classes you should be able to figure out how much each class features and facet is worth relatively and then use this and see if it works at higher levels. Once in place I guess there would be the possibility to also slow progression without having to stop all advancement for months at a time (my main problem with the whole reduce XP awards solution) but there would have to be cunningly designed limits as in Mutant's & Masterminds to stop a fourth level fighter having a BAB of eleven or something equally ridiculous.</p><p></p><p>I guess though that for any kind of satisfaction with rules I'm going to have to bribe, intimidate, bluff and diplomacy the group into trying GURPS or something similar.</p><p></p><p>PS- I do actually own Alternity and yes the rules in there are much better IMO. Shadowrun too with the idea of pools of extra effort to use is also nice.</p></blockquote><p></p>
[QUOTE="Xini, post: 3372995, member: 50271"] You know... I was going to go into detail with each point but I figure it's far too convoluted to do so adequately here and I doubt that any suggestions would be necessarily well received. A friend, I think he's on here but I don't know his user name, suggested just imposing a point buy system over D&D. It'd be a lot of work but I figured that by comparing standard break points in the classes you should be able to figure out how much each class features and facet is worth relatively and then use this and see if it works at higher levels. Once in place I guess there would be the possibility to also slow progression without having to stop all advancement for months at a time (my main problem with the whole reduce XP awards solution) but there would have to be cunningly designed limits as in Mutant's & Masterminds to stop a fourth level fighter having a BAB of eleven or something equally ridiculous. I guess though that for any kind of satisfaction with rules I'm going to have to bribe, intimidate, bluff and diplomacy the group into trying GURPS or something similar. PS- I do actually own Alternity and yes the rules in there are much better IMO. Shadowrun too with the idea of pools of extra effort to use is also nice. [/QUOTE]
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