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<blockquote data-quote="Modin Godstalker" data-source="post: 3373295" data-attributes="member: 20304"><p>In regards to Runequest, thing I always liked about it was how a character progressed. Everything was skill based. They had a great advancement mechanic which simulated the idea that you only increase skills which you use significantly or specificly seek training in. So the way you played your character would be a major determining factor in how your character progressed. Also, depending on what stats you were high in would also determine how quickley you could improve skills. It was very simple yet had a fairly realistic feel to it.</p><p></p><p>The combat was deadly. You could be clearly a more skillful warrior, but you still had to be careful in combat, because a serf with a garden tool could take you out if he got lucky. This was not a likely scenerio, but the chance was great enough, where it made players think before they acted in regards to fighting.</p><p></p><p>The biggest negative about this game, is the random character generation. This is not a negative to me, but I can see where some may not like it. One could probably house rule some type of point buy system, and there may have been alternate rules for that in the game (it has been a long time since I played it).</p><p></p><p>Runequest is great if you want to play in a campaign based on ancient Europe. Think the tv show Rome. Even a Conan type game would play well with it. It does not have a dungeon delving type atmosphere, although I don't see why you could not do that as well.</p></blockquote><p></p>
[QUOTE="Modin Godstalker, post: 3373295, member: 20304"] In regards to Runequest, thing I always liked about it was how a character progressed. Everything was skill based. They had a great advancement mechanic which simulated the idea that you only increase skills which you use significantly or specificly seek training in. So the way you played your character would be a major determining factor in how your character progressed. Also, depending on what stats you were high in would also determine how quickley you could improve skills. It was very simple yet had a fairly realistic feel to it. The combat was deadly. You could be clearly a more skillful warrior, but you still had to be careful in combat, because a serf with a garden tool could take you out if he got lucky. This was not a likely scenerio, but the chance was great enough, where it made players think before they acted in regards to fighting. The biggest negative about this game, is the random character generation. This is not a negative to me, but I can see where some may not like it. One could probably house rule some type of point buy system, and there may have been alternate rules for that in the game (it has been a long time since I played it). Runequest is great if you want to play in a campaign based on ancient Europe. Think the tv show Rome. Even a Conan type game would play well with it. It does not have a dungeon delving type atmosphere, although I don't see why you could not do that as well. [/QUOTE]
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