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<blockquote data-quote="Hussar" data-source="post: 3375158" data-attributes="member: 22779"><p>See, I look at this and wonder why? Achilles is a killing machine. The greatest of warriors and all that. Whack him up to fighter 20 and you're good to go. Why set the curve at the low end? Take the biggest, baddest guy, he goes at the high end of the curve - 20th level and then spread out from there.</p><p></p><p>As far as no arcane magic, well, you could do it that way, if you were trying to exactly emulate the Illiad. However, D&D, as it has been said many, many times before, is not a good system for emulating fiction. It just doesn't work without badly mangling the rules.</p><p></p><p>The idea is to step back and say, "Hrm, I want the game to be similar to X, Y and Z." not "I want my game to be an exact simulation of X, Y, and Z".</p></blockquote><p></p>
[QUOTE="Hussar, post: 3375158, member: 22779"] See, I look at this and wonder why? Achilles is a killing machine. The greatest of warriors and all that. Whack him up to fighter 20 and you're good to go. Why set the curve at the low end? Take the biggest, baddest guy, he goes at the high end of the curve - 20th level and then spread out from there. As far as no arcane magic, well, you could do it that way, if you were trying to exactly emulate the Illiad. However, D&D, as it has been said many, many times before, is not a good system for emulating fiction. It just doesn't work without badly mangling the rules. The idea is to step back and say, "Hrm, I want the game to be similar to X, Y and Z." not "I want my game to be an exact simulation of X, Y, and Z". [/QUOTE]
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