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<blockquote data-quote="painandgreed" data-source="post: 3383728" data-attributes="member: 24969"><p>Just as there are no moral rules in RAW, shooting though your own people does not block line of sight and is only +4 AC for cover (and a -4 for the attacker if in melee). Since we are already assuming a hit only on natural 20's, it's a non-issue. Besides, I specifically put them at the top of the wall for clear line of sight just to avoid that arguement.</p><p></p><p>Mob idea would also work and solve lots of rolling of dice.</p><p></p><p>Another tactics would be splash weapons. Melee fighters alone with splash weapons could aim at the AC 5 grid intersection and do 1 hp damage on hit. If surrounded by two ranks, they can probably average better damage than the 'only hit on 20' tactic.</p><p></p><p>We are ingnoring other transportation methods such as flying and teleportation because it was stated, IIRC, that a F20 could "walk into Troy any time he wanted" and though W1 and "wouldn't even notice they're there". We are still forgetting that the thing that really stopped the Greeks was not the warriors of Troy but the walls. </p><p></p><p>Now we're to the point where we have to say that a F20 properly prepared with the a collection of potions could walk though out W1s wihtout noticing. Even then, the Protection from Arrows, Protection from Energy (acid and fire), and Stonskin add a certain number of hit points to their total. He coudl walk to the walls but with the constant drinking of potions, which doesn't really count as not noticing they're there. Seems the mob option would bypass much of this protection.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3383728, member: 24969"] Just as there are no moral rules in RAW, shooting though your own people does not block line of sight and is only +4 AC for cover (and a -4 for the attacker if in melee). Since we are already assuming a hit only on natural 20's, it's a non-issue. Besides, I specifically put them at the top of the wall for clear line of sight just to avoid that arguement. Mob idea would also work and solve lots of rolling of dice. Another tactics would be splash weapons. Melee fighters alone with splash weapons could aim at the AC 5 grid intersection and do 1 hp damage on hit. If surrounded by two ranks, they can probably average better damage than the 'only hit on 20' tactic. We are ingnoring other transportation methods such as flying and teleportation because it was stated, IIRC, that a F20 could "walk into Troy any time he wanted" and though W1 and "wouldn't even notice they're there". We are still forgetting that the thing that really stopped the Greeks was not the warriors of Troy but the walls. Now we're to the point where we have to say that a F20 properly prepared with the a collection of potions could walk though out W1s wihtout noticing. Even then, the Protection from Arrows, Protection from Energy (acid and fire), and Stonskin add a certain number of hit points to their total. He coudl walk to the walls but with the constant drinking of potions, which doesn't really count as not noticing they're there. Seems the mob option would bypass much of this protection. [/QUOTE]
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