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The problem with Distant Advantage
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<blockquote data-quote="UltimaGabe" data-source="post: 4730009" data-attributes="member: 16019"><p>I started this in another thread a couple days ago, but I figured it'd get more attention in its own thread.</p><p></p><p></p><p></p><p>This feat seems nice, but there's a serious problem here that I see that seems to have gone unnoticed. This feat actually makes it easier to flank someone at range than it is to flank in melee.</p><p></p><p>Listen to what I mean. If two allies are flanking a medium-sized target, a melee character cannot, under any circumstances, also flank said target without another ally. Therefore, if they don't have any powers that allow Combat Advantage, they can't get it, no matter what they do. Meanwhile, the Ranger with this feat can be sitting in the back, completely out of harms way, getting CA on every attack.</p><p></p><p>Surely this can't be the intent. It should be AT LEAST as easy for a melee character to gain CA against a target as for a ranged character, since the melee character is putting themselves right up in melee range of the enemy. And yet this feat completely undermines that. It almost makes it pointless to try and make a melee rogue.</p><p></p><p>If they had worded the feat differently, such as, "You gain combat advantage to any attacks against any enemy flanked by your allies", that would be different, because the third wheel in the above example would still be able to flank, even without an ally on the opposite side, because the enemy was already flanked by two allies. It would give the melee character the same benefit as the ranged character.</p><p></p><p>And yet that's not how the feat is worded. Anyone else find a problem with that?</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 4730009, member: 16019"] I started this in another thread a couple days ago, but I figured it'd get more attention in its own thread. This feat seems nice, but there's a serious problem here that I see that seems to have gone unnoticed. This feat actually makes it easier to flank someone at range than it is to flank in melee. Listen to what I mean. If two allies are flanking a medium-sized target, a melee character cannot, under any circumstances, also flank said target without another ally. Therefore, if they don't have any powers that allow Combat Advantage, they can't get it, no matter what they do. Meanwhile, the Ranger with this feat can be sitting in the back, completely out of harms way, getting CA on every attack. Surely this can't be the intent. It should be AT LEAST as easy for a melee character to gain CA against a target as for a ranged character, since the melee character is putting themselves right up in melee range of the enemy. And yet this feat completely undermines that. It almost makes it pointless to try and make a melee rogue. If they had worded the feat differently, such as, "You gain combat advantage to any attacks against any enemy flanked by your allies", that would be different, because the third wheel in the above example would still be able to flank, even without an ally on the opposite side, because the enemy was already flanked by two allies. It would give the melee character the same benefit as the ranged character. And yet that's not how the feat is worded. Anyone else find a problem with that? [/QUOTE]
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The problem with Distant Advantage
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