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The problem with Distant Advantage
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<blockquote data-quote="CapnZapp" data-source="post: 4731926" data-attributes="member: 12731"><p>In my opinion, the flanking dance is just an over-worked over-detailed way of saying "if you outnumber your foe, have the flanking bonus".</p><p></p><p>As for Distant Advantage, the main one I see is that it makes ranged Rogues a far too viably build.</p><p></p><p>Why should my group's rogue ever enter melee when he can just stand back getting Sneak damage on all the targets flanked by the group's Fighter and TWB Ranger?</p><p></p><p>No, this feat undermines the entire reason for melee rogues, which is "if you don't risk you butt in melee, you should have a hard time finding Combat Advantage" (once you run out of special powers, that is).</p><p></p><p>I like it just fine when my Rogue's player after say half the battle realizes it's time to enter melee.</p><p></p><p>And I don't buy the argument "just let the player play whatever he feels like" - a game without restrictions becomes less interesting. Especially when those restrictions are in place to keep the game at least vaguely resembling classic fantasy!</p><p></p><p>So I am happy feats like this weren't in the PHB1, as banning feats from the rulebook they all have would trigger much more of a discussion!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4731926, member: 12731"] In my opinion, the flanking dance is just an over-worked over-detailed way of saying "if you outnumber your foe, have the flanking bonus". As for Distant Advantage, the main one I see is that it makes ranged Rogues a far too viably build. Why should my group's rogue ever enter melee when he can just stand back getting Sneak damage on all the targets flanked by the group's Fighter and TWB Ranger? No, this feat undermines the entire reason for melee rogues, which is "if you don't risk you butt in melee, you should have a hard time finding Combat Advantage" (once you run out of special powers, that is). I like it just fine when my Rogue's player after say half the battle realizes it's time to enter melee. And I don't buy the argument "just let the player play whatever he feels like" - a game without restrictions becomes less interesting. Especially when those restrictions are in place to keep the game at least vaguely resembling classic fantasy! So I am happy feats like this weren't in the PHB1, as banning feats from the rulebook they all have would trigger much more of a discussion!:) [/QUOTE]
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The problem with Distant Advantage
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