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The problem with Distant Advantage
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<blockquote data-quote="KarinsDad" data-source="post: 4733528" data-attributes="member: 2011"><p>Those factors rarely elminate any sort of flanking.</p><p></p><p>Look at a chessboard. It's equivalent to a large room.</p><p></p><p>It has 36 squares where a 3 PC flank can occur unimpeded without pillars or walls or difficult terrain. Best case scenario: 56.25% of the time.</p><p></p><p>It has 24 squares where flank can only occur for two combatants. Best case scenario: 37.5% of the time.</p><p></p><p>It has 4 corners where flank cannot occur for two combatants. Best case scenario: 6.25% of the time.</p><p></p><p>So yes, one might have close to 50% of the time where more than one flank can occur, but one also has close to 50% (or more based on terrain) of the time where more than one flank cannot occur.</p><p></p><p></p><p>Additionally, 4E adventure modules (and the DMG suggestions) tend to have rooms that are smaller than 8x8 squares and have interesting terrain features.</p><p></p><p>So, it is typically even less possible for more than one flank to occur in the 4E modules, but often possible to have a single flank. Unless the monsters are stupid and lured out in the middle of a room, having multiple flanks should not be a consistent viable tactic in most encounters.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4733528, member: 2011"] Those factors rarely elminate any sort of flanking. Look at a chessboard. It's equivalent to a large room. It has 36 squares where a 3 PC flank can occur unimpeded without pillars or walls or difficult terrain. Best case scenario: 56.25% of the time. It has 24 squares where flank can only occur for two combatants. Best case scenario: 37.5% of the time. It has 4 corners where flank cannot occur for two combatants. Best case scenario: 6.25% of the time. So yes, one might have close to 50% of the time where more than one flank can occur, but one also has close to 50% (or more based on terrain) of the time where more than one flank cannot occur. Additionally, 4E adventure modules (and the DMG suggestions) tend to have rooms that are smaller than 8x8 squares and have interesting terrain features. So, it is typically even less possible for more than one flank to occur in the 4E modules, but often possible to have a single flank. Unless the monsters are stupid and lured out in the middle of a room, having multiple flanks should not be a consistent viable tactic in most encounters. [/QUOTE]
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