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The problem with elves (question posed)
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<blockquote data-quote="The Green Adam" data-source="post: 3549256" data-attributes="member: 50821"><p>The way things are set up in your game? 'Cause it doesn't work like that in my campaigns.</p><p></p><p></p><p></p><p>It doesn't work like that in my campaigns. It hasn't for over 20 years. I only award points for creatively defeating a difficult opponent. Hacking Orcs just makes you not dead from them hacking you.</p><p></p><p></p><p></p><p>Not necessarily unless by wins you mean lives. In a scenario where nations compete for power, high level characters are involved in the politics and economics and that is the true source of power. People may die on their behalf, but it has nothing to do with winning since no one wins in a war. Its all about the story gee. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Except mine. :\ </p><p></p><p></p><p></p><p>Sure there is. Why not? Why say some only happens one way? Why, in a pastime of <strong>fantasy</strong> and <strong>imagination</strong>, think that everything, always, works in one particular fashion. Change it for the positive. Make several changes. Make multiple new versions in the same universe. Why not?</p><p></p><p>My Elves are neither hunted by Humans and the other races nor lording over them. They are very magically powerful and long lived, but for centuries were slow to make major advancements or changes. They did not originally come from my world and had to adapt to living there (not being immortal anymore, gravity, that kind of thing). Eventually each of the Elven types formed (High, Wood, Sea, Dark (Drow), White (called the Uldra), etc., and found their own way in the world. Some were militant, some thought they were going home, some figured they were better then everyone else, some just wanted to stay and live off the land.</p><p></p><p>Nobody hated them. Nobody retreated to the west. Nobody stuck it to them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3549256, member: 50821"] The way things are set up in your game? 'Cause it doesn't work like that in my campaigns. It doesn't work like that in my campaigns. It hasn't for over 20 years. I only award points for creatively defeating a difficult opponent. Hacking Orcs just makes you not dead from them hacking you. Not necessarily unless by wins you mean lives. In a scenario where nations compete for power, high level characters are involved in the politics and economics and that is the true source of power. People may die on their behalf, but it has nothing to do with winning since no one wins in a war. Its all about the story gee. :cool: Except mine. :\ Sure there is. Why not? Why say some only happens one way? Why, in a pastime of [B]fantasy[/B] and [B]imagination[/B], think that everything, always, works in one particular fashion. Change it for the positive. Make several changes. Make multiple new versions in the same universe. Why not? My Elves are neither hunted by Humans and the other races nor lording over them. They are very magically powerful and long lived, but for centuries were slow to make major advancements or changes. They did not originally come from my world and had to adapt to living there (not being immortal anymore, gravity, that kind of thing). Eventually each of the Elven types formed (High, Wood, Sea, Dark (Drow), White (called the Uldra), etc., and found their own way in the world. Some were militant, some thought they were going home, some figured they were better then everyone else, some just wanted to stay and live off the land. Nobody hated them. Nobody retreated to the west. Nobody stuck it to them. ;) [/QUOTE]
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