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The problem with elves (question posed)
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<blockquote data-quote="The_Gneech" data-source="post: 3552864" data-attributes="member: 6779"><p>Cimmeria and Pictland are vast reaches of wilderness. Other portions of Conan's world even moreso. Given how many lost cities there are in the Hyborian Age I can easily see elves happily living there for centuries at a time without humans ever even <em>noticing</em> them, much less going to war with them.</p><p></p><p>As for Aquilonia, at its center (if not at the borders) it's a peaceful, cosmopolitan kingdom with enclaves from all over the world and (under the reign of King Conan) remarkable tolerance for outsiders (I forget which church it was now, but there was one particularly mentioned as finally being allowed to establish a temple after Conan took the throne). As such, I don't see a problem with there being an elvish enclave there.</p><p></p><p>This Klingon model of the world you seem to espouse, where nobody survives unless they kill and eat everybody else and every square inch of the map is under siege at all times, is not the only feasible model for a setting -- nor even really <strong><em>A</em></strong> feasible model in my opinion. Nobody makes alliances? No country ever has a friendly relationship with any other country? By the logic of this setting, the U.S.A. is terribly remiss for not having invaded Canada yet.</p><p></p><p>Furthermore, the idea that "kill things and take their stuff" is the be-all end-all of character advancement is fallacious. You gain experience by overcoming challenges (hence CR). In the simplest games, fighting is the challenge and that's it. But not in ALL games. And even if it <em>was</em>, that's only the ruleset for the individual advancement of unique individuals (e.g., player characters) -- NPCs don't advance that way, and nations <em>certainly</em> don't.</p><p></p><p>So, no, I don't think any of the ideas posited hold even a little bit of water. Elves are perfectly feasible, and playing them should be a perfectly viable option.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 3552864, member: 6779"] Cimmeria and Pictland are vast reaches of wilderness. Other portions of Conan's world even moreso. Given how many lost cities there are in the Hyborian Age I can easily see elves happily living there for centuries at a time without humans ever even [i]noticing[/i] them, much less going to war with them. As for Aquilonia, at its center (if not at the borders) it's a peaceful, cosmopolitan kingdom with enclaves from all over the world and (under the reign of King Conan) remarkable tolerance for outsiders (I forget which church it was now, but there was one particularly mentioned as finally being allowed to establish a temple after Conan took the throne). As such, I don't see a problem with there being an elvish enclave there. This Klingon model of the world you seem to espouse, where nobody survives unless they kill and eat everybody else and every square inch of the map is under siege at all times, is not the only feasible model for a setting -- nor even really [b][i]A[/i][/b] feasible model in my opinion. Nobody makes alliances? No country ever has a friendly relationship with any other country? By the logic of this setting, the U.S.A. is terribly remiss for not having invaded Canada yet. Furthermore, the idea that "kill things and take their stuff" is the be-all end-all of character advancement is fallacious. You gain experience by overcoming challenges (hence CR). In the simplest games, fighting is the challenge and that's it. But not in ALL games. And even if it [i]was[/i], that's only the ruleset for the individual advancement of unique individuals (e.g., player characters) -- NPCs don't advance that way, and nations [i]certainly[/i] don't. So, no, I don't think any of the ideas posited hold even a little bit of water. Elves are perfectly feasible, and playing them should be a perfectly viable option. -The Gneech :cool: [/QUOTE]
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