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The problem with elves (question posed)
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<blockquote data-quote="Humanophile" data-source="post: 3556375" data-attributes="member: 1049"><p>Actually, I think he was talking about the Edena strain of elf. Such a breed of idyllic creature is rather at odds with the idea of living in the world. Alternate takes on elves could have a better go at things.</p><p></p><p>And while I have my own concept of elves to handle both player attitudes and popular conceits, I'm a little surprised that Edena can't see a good way for "elves to remain elves" and not die in droves. As otherworldly, quasi-fae beings, it might be good to remember that fae were most fond of fighting by proxy and misdirection in "real world" tales. A simple confusion spell, illusions to convince your foes to strike each other, diplomatic wrangling, buffing one's allies, and turning your foes' weapons and spells against them are all quite unusual and philosophical ways to handle a conflict. (Even if the last is ill-supported in this game. Spell turning ideas past the Spell Turning spell add a nice spice to any magical duel.) Finding a player who wants to play that way - and rewarding her for nonstandard combat over standard inflicting of damage - would probably give you a good idea how elves could remain <em>other</em> while still remaining effective in this game.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 3556375, member: 1049"] Actually, I think he was talking about the Edena strain of elf. Such a breed of idyllic creature is rather at odds with the idea of living in the world. Alternate takes on elves could have a better go at things. And while I have my own concept of elves to handle both player attitudes and popular conceits, I'm a little surprised that Edena can't see a good way for "elves to remain elves" and not die in droves. As otherworldly, quasi-fae beings, it might be good to remember that fae were most fond of fighting by proxy and misdirection in "real world" tales. A simple confusion spell, illusions to convince your foes to strike each other, diplomatic wrangling, buffing one's allies, and turning your foes' weapons and spells against them are all quite unusual and philosophical ways to handle a conflict. (Even if the last is ill-supported in this game. Spell turning ideas past the Spell Turning spell add a nice spice to any magical duel.) Finding a player who wants to play that way - and rewarding her for nonstandard combat over standard inflicting of damage - would probably give you a good idea how elves could remain [i]other[/i] while still remaining effective in this game. [/QUOTE]
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