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The problem with elves take 2: A severe condemnation [merged]
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3570625" data-attributes="member: 2020"><p>Again, answering posts as I read them. Discussion continued:</p><p></p><p></p><p></p><p> In the Greyhawk setting, humans dominate in Keoland, Furyondy, Nyrond, Aerdi, the Scarlet Brotherhood holdings, Perrenland, and all the Baklunish nations. </p><p> In the Dragonlance setting, humans dominate in Ergoth, Solamnia, and dominated in Istar, the New Coast region, and Abanasinia. In Taladas, they hold the western part of that continent, where all the land fit to live on is.</p><p> In the Forgotten Realms setting, humans dominate in Luskan, Waterdeep, Baldur''s Gate, Candlekeep, Amn, Tethyr, and Calimshan, and that's just the west coast. A similar situation holds throughout the continent.</p><p> In the AL-QADIM, a multitude of races proliferate, but humans clearly have the upper hand there.</p><p> In the Birthright setting, humans have driven elves and other races from the lands, and established supremacy.</p><p> In the Dark Sun setting, humans have exterminated most of the other races, and the strongest wizards in that world are humans.</p><p></p><p> I do not see, in any of these places, elves winning. I see a lot of historical information concerning elves losing, but not much about elves winning.</p><p> As for survival, yes I see the elves surviving. And not much more. In some cases, not even surviving.</p><p> They are relegated to small places like the Uleks or Celene, to distant forests like Qualinesti or Silvanesti, to hideouts like Evereska and Evermeet, or wandering in savagery on Athas.</p><p> </p><p>Imagine that ELVES held all those places I mentioned above, that humans hold. That would be a very different set of settings, no, and then we could say that elves really were strong and powerful and kicked everyone around.</p><p></p><p></p><p> </p><p></p><p> It probably isn't. Life is harsh in the modern world too, not just in the medieval world.</p><p> But that just solidifies my point. Be it a modern fantasy setting or a medieval fantasy setting, life is hard for the PCs and NPCs, and perhaps elves get the short stick in all of them. (Life is no picnic for the elves of Shadowrun, for example.)</p><p></p><p></p><p></p><p> Life was hard for everyone in the medieval age. Even for royalty. It's just a matter of harsher versus harshest.</p><p> The fantasy setting might or might not reflect that. Depends on the setting.</p><p></p><p></p><p></p><p> I think the medieval world and some of the settings are close enough to make the analogy. Just personal opinion, of course.</p><p> I have read the accounts of medieval people. And the accounts are ghastly. Life stank back then. (It isn't any picnic for most people in the modern world, either.) I read about the Hundred Years War ... you are quite right that few people remained in farming. In the end, over vast areas, few people remained alive at all.</p><p></p><p></p><p></p><p> Yes, they had time. A little time. And people made merry when they could. Especially during wartime or plaguetime, people went out of their way to make merry *while* they still could. And that is the case today.</p><p> Elves would be no different, in that respect. They would make merry when they could.</p><p> But elves would wear out, if they had anything resembling human psychological endurance. War after war after war would wear them down. They say elves have long memories: imagine keeping wartime memories close, after enduring countless wars.</p><p> Or, just think of owning a dog, and loving that dog, but the dog dies after 10 years. The elf survives that pain, and gets a new dog. One hundred dogs later, with one hundred deaths fresh in his mind, how well is that elf going to feel? How does he cope with the pain of so many losses?</p><p> One answer could be to give elves the Supernatural power of mental fortitude, in that they just somehow remain merry and nonchalant and frivolous, in spite of it all. That is the case with Dragonlance kender, in that they retain their childish ways regardless of harm (although some have beem Afflicted.)</p><p> That's one possible answer. It would make sense. How else could elves remain teenagers for 80 years? Long before that 80 years was up, they'd have had so many accidents and troubles they'd be old men ...</p><p></p><p></p><p></p><p> Probably. But that does not mean life isn't hard for your average Flanae or Faerunian peasant. Again, there is bad, and then there is *bad* (as in, Vecna is the ruler of the Suloise Imperium.)</p><p></p><p></p><p></p><p> Good points. The fantasy settings are not like reality. And that's GOOD. </p><p> So elves do not have to be bound by real world dictates. They can transcend them. And there is a whole ruleset on how they can do that, which helps out immensely.</p><p> Hopefully, elves can transcend the real world in ways that are creative, interesting, and believable enough people want to play them and interact with them. </p><p> I just want to figure out how they can survive all these Bad Guys stomping on them, which is typical of a setting. As I said, conceptual and philosophical discussion here. Or: How to Build a Better Elf.</p><p> The same discussion could occur for any race in the game, if someone wanted to initiate those discussions.</p><p></p><p></p><p></p><p> That is a neat idea for elves, your reference to the California Indians. I think so, at least.</p><p> Disease? Well, disease may not even exist as we think of it, in D&D. Perhaps it is actually demonic possession. Or a curse thrown by a deity or high level NPC (someone insulted Larloch publicly in that inn, and now half the city has fallen ill ...)</p><p> But if there is disease, it is a problem, no, regardless of what it is? If the elves have no resistance, with their low rate of reproduction, it hits them harder.</p><p></p><p></p><p></p><p> Yes, yes, and yes.</p><p> Now, if only they would actually capitalize on those strengths, they would get somewhere!</p><p> But tell that to Queen Yolande of Celene, who feuds with the Knights of Luna and does nothing against Turrosh Mak. Tell it to the feuding politicians of Qualinesti, or to the elves of the Kinslayer Wars of Ansalon. Tell it to the Elves of Arvandaar, who obliterated the elven nation of Miritar and left a giant wasteland where it was. Or to the elves of Myth Drannor, who gave in to hatred and so alienated the Srinshee she refused to save them.</p><p> Their reproductive capcity COULD enable a single couple to have a thousand children. Could. But I am told the average is only two. Elves seem to favor ... not having a lot of children ... go figure.</p><p> Elves do have longer days. They could theoretically put in 18 hour days and still get enough reverie to satisfy them (heck, Legolas could run in his sleep, and that would be an Extraordinary Power if anything was.) Now, if they would actually BE PRODUCTIVE during those hours, like the dwarves are, they'd get somewhere in the fantasy world!</p><p></p><p> Considering things, elven civil wars are the height of absurdity. They have enough trouble without killing each other. Imagine that RISK game again. The Elven Player holds Australia. As usual, he does not take his 3 Armies each turn or draw cards. But he decides to have his armies attack each other! (while the Orc Player holding North America snickers and snickers and snickers ...)</p><p></p><p> </p><p></p><p> Knowledge is power. You are quite correct. My opinion.</p><p> In D&D, elves are very much depicted as seekers of knowledge, magical and mundane. I would create an elven society true to that concept.</p><p></p><p></p><p></p><p></p><p> Nowhere. Starvation, plague, and war have historically limited human population.</p><p> The elves reproduce so slowly, if you take 2 children per thousand years at face value, that it is irrelevant. A single war, plague, or famine could spell an end to all of them ... it is up to them to learn and understand how to avoid that happening.</p><p> I would comment that people seen to have seen their own children as commodities, back during the medieval age (as work units on the farm.) I hope the elves are not so low as to look upon their own children so ... and it would appear they are not.</p></blockquote><p>How does the fact that elvish reproductive lives are typically 20x longer than the average human's affect things? How could this not matter? While female humans can make babies between 15 and 45, elvish women can make babies between 100 and 700.But the population of Europe did not increase from 10 million to 40 quadrillion between 500 and 1500 so perhaps your math may be off.Do you see anything about that in the RAW? I'm not aware of this.If extreme longevity, verging on immortality is a factor in your model, then surely the elves would have the demographic edge because while less than 1% of humans might be able to achieve this magically, every single elf is born with this.Indeed. But there are other models of living at very high population densities in forests without any clearing at all. I have already mentioned pre-Columbian California. But let be throw in the slash and burn agriculture of the Mayans while I'm at it. Indeed. But this assumes that mixed agro-pastoralism is the only way to sustain high populations. Fortunately, the historical record shows that this is not the case. [/QUOTE]</p><p></p><p> Simple. The plague kills one third of the population, human and elven. (Ala the Black Death in Europe.) Guess which race recovers more quickly, given those birth rates.</p><p> Same with famine. Or war. And what fantasy setting isn't plagued with wars?</p><p> The elves must find some way to cope with the problems raised by their low reproductive rate.</p><p></p><p></p><p></p><p> True enough. But consider dwarves for a minute. Consider the dwarven nation in Lonely Mountain. There, vast amounts of space is given over to forges and forging. Wood (and/or coal) is brought in, as needed: the dwarves have no qualms about felling trees (Dimril Dale is barren because the dwarves felled all the trees there to make funeral pyres, and no trees ever grew back, according to the history section in ROTK.)</p><p> Elves just don't do that. They cherish trees. They value forests. This is great, but it interferes in any efforts at medieval industrialization (ala the dwarves.) Caras Galadon produced great bows, waybread, and elven cloaks, but did it produce much in the way of swords and armor?</p><p> I'm not saying elves don't industrialize. But they don't gleefully embrace it, the way dwarves have done. (The Noldor embraced industralization, alone among the elves to do so.)</p><p></p><p></p><p></p><p> Ok, a harsh post deserves a harsh reply.</p><p> We suspend belief when we read books ... or settings. If we did not, how could we enjoy them?</p><p> But how far we can suspend belief is based on who we are, personally. And that varies as much as there are many of us.</p><p> I have always suspended belief on elves. I still do: I simply suspend belief less than I did, and look for logical answers to some impossibilities.</p><p></p><p> Well, it is impossible for a large population - by large, I mean tens of thousands or more - to live in a small area of forest.</p><p> It has never been successfully done historically, by any civilization or group. It never will be done. It cannot ever be done.</p><p> Large populations require grain farming. Grain farming is what produced large populations in the first place, starting with Egypt, Sumeria, and China. Grain (and rice) farming requires room. And it requires removal of the forests so grain crops can be raised.</p><p> Thus, Caras Galadon is a theoretical impossibility. So was early Rivendell, when it was full of refugees from Eregion. And so is Thranduil's civilization in Northern Mirkwood, barring huge food imports from Laketown, Dorwinion, and elsewhere.</p><p></p><p> This impossibility is irrelevant in that we read Tolkien for a good story, not to discuss the impossibility of elven lifestyles.</p><p> It is in *this* thread that we discuss that impossibility, and how it could be rectified ... D&D style, using the rules of the D&D game.</p><p></p><p> And yes, forests have diseases. And pests. And monsters. Not to mention weather and climate. Or why do you think humans build homes and stockades and cities for protection, well away from forests, in setting after setting?</p><p></p><p> And yes, if the elves are going to play dwarf, and start with metallurgy, then the air will be fouled, waste will be produced, trees must be felled for fuel, and a lot of very unelven-like situations arise.</p><p> One sword is one thing, but how about ten thousand swords? This will require a lot of trees. One suit of armor is one thing. But a thousand? More trees gone. Metal tools? More trees. Other forging? More trees. You can't get something from nothing ... without magic, at least.</p><p></p><p></p><p></p><p></p><p> Heh. Read the setting elves again. You are missing a lot of particulars concerning them. Then return and repeat yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/QUOTE]</p>
[QUOTE="Edena_of_Neith, post: 3570625, member: 2020"] Again, answering posts as I read them. Discussion continued: In the Greyhawk setting, humans dominate in Keoland, Furyondy, Nyrond, Aerdi, the Scarlet Brotherhood holdings, Perrenland, and all the Baklunish nations. In the Dragonlance setting, humans dominate in Ergoth, Solamnia, and dominated in Istar, the New Coast region, and Abanasinia. In Taladas, they hold the western part of that continent, where all the land fit to live on is. In the Forgotten Realms setting, humans dominate in Luskan, Waterdeep, Baldur''s Gate, Candlekeep, Amn, Tethyr, and Calimshan, and that's just the west coast. A similar situation holds throughout the continent. In the AL-QADIM, a multitude of races proliferate, but humans clearly have the upper hand there. In the Birthright setting, humans have driven elves and other races from the lands, and established supremacy. In the Dark Sun setting, humans have exterminated most of the other races, and the strongest wizards in that world are humans. I do not see, in any of these places, elves winning. I see a lot of historical information concerning elves losing, but not much about elves winning. As for survival, yes I see the elves surviving. And not much more. In some cases, not even surviving. They are relegated to small places like the Uleks or Celene, to distant forests like Qualinesti or Silvanesti, to hideouts like Evereska and Evermeet, or wandering in savagery on Athas. Imagine that ELVES held all those places I mentioned above, that humans hold. That would be a very different set of settings, no, and then we could say that elves really were strong and powerful and kicked everyone around. It probably isn't. Life is harsh in the modern world too, not just in the medieval world. But that just solidifies my point. Be it a modern fantasy setting or a medieval fantasy setting, life is hard for the PCs and NPCs, and perhaps elves get the short stick in all of them. (Life is no picnic for the elves of Shadowrun, for example.) Life was hard for everyone in the medieval age. Even for royalty. It's just a matter of harsher versus harshest. The fantasy setting might or might not reflect that. Depends on the setting. I think the medieval world and some of the settings are close enough to make the analogy. Just personal opinion, of course. I have read the accounts of medieval people. And the accounts are ghastly. Life stank back then. (It isn't any picnic for most people in the modern world, either.) I read about the Hundred Years War ... you are quite right that few people remained in farming. In the end, over vast areas, few people remained alive at all. Yes, they had time. A little time. And people made merry when they could. Especially during wartime or plaguetime, people went out of their way to make merry *while* they still could. And that is the case today. Elves would be no different, in that respect. They would make merry when they could. But elves would wear out, if they had anything resembling human psychological endurance. War after war after war would wear them down. They say elves have long memories: imagine keeping wartime memories close, after enduring countless wars. Or, just think of owning a dog, and loving that dog, but the dog dies after 10 years. The elf survives that pain, and gets a new dog. One hundred dogs later, with one hundred deaths fresh in his mind, how well is that elf going to feel? How does he cope with the pain of so many losses? One answer could be to give elves the Supernatural power of mental fortitude, in that they just somehow remain merry and nonchalant and frivolous, in spite of it all. That is the case with Dragonlance kender, in that they retain their childish ways regardless of harm (although some have beem Afflicted.) That's one possible answer. It would make sense. How else could elves remain teenagers for 80 years? Long before that 80 years was up, they'd have had so many accidents and troubles they'd be old men ... Probably. But that does not mean life isn't hard for your average Flanae or Faerunian peasant. Again, there is bad, and then there is *bad* (as in, Vecna is the ruler of the Suloise Imperium.) Good points. The fantasy settings are not like reality. And that's GOOD. So elves do not have to be bound by real world dictates. They can transcend them. And there is a whole ruleset on how they can do that, which helps out immensely. Hopefully, elves can transcend the real world in ways that are creative, interesting, and believable enough people want to play them and interact with them. I just want to figure out how they can survive all these Bad Guys stomping on them, which is typical of a setting. As I said, conceptual and philosophical discussion here. Or: How to Build a Better Elf. The same discussion could occur for any race in the game, if someone wanted to initiate those discussions. That is a neat idea for elves, your reference to the California Indians. I think so, at least. Disease? Well, disease may not even exist as we think of it, in D&D. Perhaps it is actually demonic possession. Or a curse thrown by a deity or high level NPC (someone insulted Larloch publicly in that inn, and now half the city has fallen ill ...) But if there is disease, it is a problem, no, regardless of what it is? If the elves have no resistance, with their low rate of reproduction, it hits them harder. Yes, yes, and yes. Now, if only they would actually capitalize on those strengths, they would get somewhere! But tell that to Queen Yolande of Celene, who feuds with the Knights of Luna and does nothing against Turrosh Mak. Tell it to the feuding politicians of Qualinesti, or to the elves of the Kinslayer Wars of Ansalon. Tell it to the Elves of Arvandaar, who obliterated the elven nation of Miritar and left a giant wasteland where it was. Or to the elves of Myth Drannor, who gave in to hatred and so alienated the Srinshee she refused to save them. Their reproductive capcity COULD enable a single couple to have a thousand children. Could. But I am told the average is only two. Elves seem to favor ... not having a lot of children ... go figure. Elves do have longer days. They could theoretically put in 18 hour days and still get enough reverie to satisfy them (heck, Legolas could run in his sleep, and that would be an Extraordinary Power if anything was.) Now, if they would actually BE PRODUCTIVE during those hours, like the dwarves are, they'd get somewhere in the fantasy world! Considering things, elven civil wars are the height of absurdity. They have enough trouble without killing each other. Imagine that RISK game again. The Elven Player holds Australia. As usual, he does not take his 3 Armies each turn or draw cards. But he decides to have his armies attack each other! (while the Orc Player holding North America snickers and snickers and snickers ...) Knowledge is power. You are quite correct. My opinion. In D&D, elves are very much depicted as seekers of knowledge, magical and mundane. I would create an elven society true to that concept. Nowhere. Starvation, plague, and war have historically limited human population. The elves reproduce so slowly, if you take 2 children per thousand years at face value, that it is irrelevant. A single war, plague, or famine could spell an end to all of them ... it is up to them to learn and understand how to avoid that happening. I would comment that people seen to have seen their own children as commodities, back during the medieval age (as work units on the farm.) I hope the elves are not so low as to look upon their own children so ... and it would appear they are not. [/QUOTE] How does the fact that elvish reproductive lives are typically 20x longer than the average human's affect things? How could this not matter? While female humans can make babies between 15 and 45, elvish women can make babies between 100 and 700.But the population of Europe did not increase from 10 million to 40 quadrillion between 500 and 1500 so perhaps your math may be off.Do you see anything about that in the RAW? I'm not aware of this.If extreme longevity, verging on immortality is a factor in your model, then surely the elves would have the demographic edge because while less than 1% of humans might be able to achieve this magically, every single elf is born with this.Indeed. But there are other models of living at very high population densities in forests without any clearing at all. I have already mentioned pre-Columbian California. But let be throw in the slash and burn agriculture of the Mayans while I'm at it. Indeed. But this assumes that mixed agro-pastoralism is the only way to sustain high populations. Fortunately, the historical record shows that this is not the case. [/QUOTE] Simple. The plague kills one third of the population, human and elven. (Ala the Black Death in Europe.) Guess which race recovers more quickly, given those birth rates. Same with famine. Or war. And what fantasy setting isn't plagued with wars? The elves must find some way to cope with the problems raised by their low reproductive rate. True enough. But consider dwarves for a minute. Consider the dwarven nation in Lonely Mountain. There, vast amounts of space is given over to forges and forging. Wood (and/or coal) is brought in, as needed: the dwarves have no qualms about felling trees (Dimril Dale is barren because the dwarves felled all the trees there to make funeral pyres, and no trees ever grew back, according to the history section in ROTK.) Elves just don't do that. They cherish trees. They value forests. This is great, but it interferes in any efforts at medieval industrialization (ala the dwarves.) Caras Galadon produced great bows, waybread, and elven cloaks, but did it produce much in the way of swords and armor? I'm not saying elves don't industrialize. But they don't gleefully embrace it, the way dwarves have done. (The Noldor embraced industralization, alone among the elves to do so.) Ok, a harsh post deserves a harsh reply. We suspend belief when we read books ... or settings. If we did not, how could we enjoy them? But how far we can suspend belief is based on who we are, personally. And that varies as much as there are many of us. I have always suspended belief on elves. I still do: I simply suspend belief less than I did, and look for logical answers to some impossibilities. Well, it is impossible for a large population - by large, I mean tens of thousands or more - to live in a small area of forest. It has never been successfully done historically, by any civilization or group. It never will be done. It cannot ever be done. Large populations require grain farming. Grain farming is what produced large populations in the first place, starting with Egypt, Sumeria, and China. Grain (and rice) farming requires room. And it requires removal of the forests so grain crops can be raised. Thus, Caras Galadon is a theoretical impossibility. So was early Rivendell, when it was full of refugees from Eregion. And so is Thranduil's civilization in Northern Mirkwood, barring huge food imports from Laketown, Dorwinion, and elsewhere. This impossibility is irrelevant in that we read Tolkien for a good story, not to discuss the impossibility of elven lifestyles. It is in *this* thread that we discuss that impossibility, and how it could be rectified ... D&D style, using the rules of the D&D game. And yes, forests have diseases. And pests. And monsters. Not to mention weather and climate. Or why do you think humans build homes and stockades and cities for protection, well away from forests, in setting after setting? And yes, if the elves are going to play dwarf, and start with metallurgy, then the air will be fouled, waste will be produced, trees must be felled for fuel, and a lot of very unelven-like situations arise. One sword is one thing, but how about ten thousand swords? This will require a lot of trees. One suit of armor is one thing. But a thousand? More trees gone. Metal tools? More trees. Other forging? More trees. You can't get something from nothing ... without magic, at least. Heh. Read the setting elves again. You are missing a lot of particulars concerning them. Then return and repeat yourself. :) [/QUOTE]
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